2017 15" MacBook Pro (RP555) [7th,4C,H] + RP 580 @ 32Gbps-TB3 (Blackmagic eGPU) + macOS 10.15.2 & Win10 1909 [WTG]
- MacBook Pro 15", 16Gb RAM, 256Gb SSD
- dGPU: Radeon RX555
- iGPU: Intel HD630
- eGPU: Radeon Pro 580
- macOS Catalina 10.15.2, Windows 10 1909 on a Sandisk ultrafit 32go
- LG UltraWide monitor
- Coming later
MacOS: plug and play
- Creation of a USB thumb drive with Windows 10 thanks to Hasleo WinToUSB
- Boot to Windows, installation of the Bootcamps radeon driver. From there, both dGPU and eGPU where working correctly! Reboot.
- Install bootcamp drivers, reboot.
- Optimisation of Windows thanks to fdossena guide
Note: I then updated my eGPU thanks to latest Blackmagic firmware. Mistake! The eGPU was not recognised anymore... However, after changing the thunderbolt port from top left to bottom left, it worked flawlessly again.
Initially, I just needed a thunderbolt 3 dock. After having my mind set on the CalDigit TS3+, I took a shot and went looking on a website where you can put some used items online. And there was the Blackmagic I managed to get it for 300 euros, so I figured that at that price I would give it a shot.
The results are above my expectation:
- It works great with parallels, which I use for my CAO software that are Windows only,
- The USB stick allows me to play games with much better performance. Using a USB stick is clearly deadly slow to configure (because of write-speed), but reading speeds are ok, and my games are on a Samsung T3. So basically, the stick stays in the Blackmagic and all is fine
In sumary I came here mostly to thanks the community, because it helped me better understand what was needed or not
Sorry for the late answer.
For me, it's as simple as installing the bootcamp drivers, and everything works great.
However, please not that I was never able to make Windows work on an external thunderbolt 3 SSD. I can only use an external USB SSD. Otherwise, no matter what I do with the drivers, either the USB of the black magic doesn't work, either Windows fails totally to start.
I guess this has something to do with ressource allocation.