2013 Mac Pro (FP D300) [3rd,4C,E] + RX 580 @ 16Gbps-TB2>TB3 (Razer Core X) + macOS 10.14.1 [victored]
Only thing I noticed is that for every restart, I need to disconnect the eGPU. It works with hotswap connection only. (Updated 8/4/2019 - I plugged the TB2 cable to one of the bottom 2 slots on the Mac Pro Late 2013 and I no longer have to unplug the eGPU during restart/reboot.
(Update 8/13/2019 - OS X did an automatic update and it actually asked to run the PureWrangler script on restart. I ran it but noticed that eGPU is not being detected. So I removed all accessories off USB and restarted in Recovery mode (CMD-r) and did "csrutil disable" then restarted. The script was already executed so the eGPU got detected and is working once more. Thought I would give anyone interested a heads up).
Late 2013 Mac Pro - Quad Core 3.7 / Radeon Fire Pro D300 dGpu / 12GB Ram / 256GB SSD
1. Assemble eGpu.
2. Time Machine backup on nMp.
3. Eject/unplug all drives and unnecessary devices from nMp.
4. Meet PreRequisites from the Purge Wrangler Script. Including disabling System Integrity with restart in Recovery.
4A - I made sure I logged in to Terminal using the Recover Mode (Restart System - CMD+Option+R -- at startup)
4B - Run Terminal - type - csrutil disable
4C - Turn off Secure Boot - Utilities > Startup Security Utility
4D - Restart System
5. Ensure System Integrity is Disabled.
6. Install purge-wrangler Script.
7. Follow Option for AMD cards.
8. Do not enable Ti82.
10. Connect eGpu to nMp via TB2 Adapter. And ensure it is recognized.
11. Changed options on apps (right click, Get Info - or CMD-i) to prefer external GPU.
Oh - im going to try that. I am at port 3 (the middle left) right now. I will report and edit the post if it works.
OMG @itsage ... this is amazing! It worked. Y'all are geniuses 🙂
@timbousm - i have the Pulse. I actually had the Sapphire Pulse Vega 56 first but I noticed that it didn’t boost my multi-cam editing on my 2016 Macbook Pro 15” with RX 455. So I tried to go down and save money and got the Pulse RX 580. I am actually happy to save $130 and get very close to the same performance.
Installing the eGPU to the Mac Pro Late 2013 was just a bonus for Fortnite. LoL
Is there any way to attach Thunderbolt monitors to this? I have two of them to drive.
What kind of Thunderbolt monitors?
A Thunderbolt monitor needs to be connected to a Thunderbolt port. Connect them to the Thunderbolt ports of the Mac Pro. If the Thunderbolt displays are 5K then you'll need to use a Thunderbolt 3 add-in card like the GC-ALPINE RIDGE or GC-TITAN RIDGE for each Thunderbolt display. You won't be able to use the non-display features of the display (USB, Audio, Camera, etc.).
I just have two 27" Apple Thunderbolt Displays of the non-4K variety. Will this (or any) eGPU setup provide a benefit to me if I can't connect the displays directly to the eGPU?
Depends on what you want to do. Most tasks that can benefit from an eGPU can do so without having the display connected to the eGPU. For games, the resolution should be less than the max allowed by the PCIe bandwidth of Thunderbolt 2. Usually, a game is played on a single display. The Thunderbolt display is 2560×1440. That should be ok for Thunderbolt 2 which can output to two such displays.
Thanks Joe, that's my display all right. I'm mainly looking for improvement in overall performance of graphic design related tasks such as Photoshop and complex layouts in InDesign. It's a work computer so I'm not playing games... mainly just trying to extend the life of my 2013 Mac Pro for another eight or ten years.
I'm not sure image apps benefit much. Video apps benefit more.
Wow, very disheartening, but glad you shared this. Looks like I should save my money and wait until Adobe puts full eGPU compatibility into their CC suite, ID in particular.
FWIW these are the preferences in the five Adobe CC 2019 apps I have installed. InDesign and Premiere Pro don't show the eGPU while Illiustrator, Lightroom, and Photoshop have it. The host computer is 2019 13" MacBook Pro (10.14.6).
Thanks for this. It would seem that when Blackmagic was developing their eGPU with Apple, no one bothered to consult with Adobe to let them know they were doing it. Adobe learned of it along with the general public when it was released. Hopefully, though, they are working on incorporating eGPU support into future versions of their primary software mainstays, including InDesign. Then I might be back to look at builds. But for the time being, it doesn't seem to be worth hacking the OS and buying hundreds of dollars worth of new hardware for a barely noticeable bump in Photoshop performance.
eGPUs have been around much longer than the Blackmagic eGPU. And a GPU doesn't need to be external to be useful. Mac Pro's have had PCIe slots to add extra GPU's since 2007. And you can add as many PCIe slots as you like. The 2013 Mac Pro came with two GPUs where one of them is explicitly meant for compute.