Are eGPUs dead in the foreseeable future?
 
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Do you think Apple will support eGPUs on Apple Silicon Macs in the future? Poll is created on Mar 06, 2021

  
  
Poll results: Do you think Apple will support eGPUs on Apple Silicon Macs in the future?
Voter(s): 13
Poll is created on Mar 06, 2021
Yes!  -  votes: 6 / 46.2%
6
46.2%
Hell No!  -  votes: 7 / 53.8%
7
53.8%

Are eGPUs dead in the foreseeable future?  

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jefniro
(@jefniro)
Reputable Member
Joined: 4 years ago
 

Unfortunately Apple is the best company who is capable to add features and remove features without any reason from their devices/systems. I wouldn't be surprised if they will remove the eGPU support from MacOS. I think that they haven't received the good response from the market since they introduced their official eGPU (I think that who use MacBookPro for eGPU are on Windows bootcamp, at least most people..). I believe that they won't remain dependent from AMD (drivers) and I don't believe that they want to enter in gaming market, too many companies are in and it's a very difficult market (check google Stadia for example..). The last rumors says about a HDMI port on MacBookPro... so they want that you connect your MacBookPro directly to your monitor, this is only my supposition.

 

I think they will improve the Mx performances in order to give to the developers a good and very optimized systems. iPhone is the best example! In few points:

 

- Optimized performances for their OS on Apple HW (gpu/cpu)

- No dependencies from other companies

- No other costs for supporting eGPU

- No interests to gaming market

 

So is why my response is "Hell No!"

 

This post was modified 2 months ago
2019 14" HP EliteBook 840 G6 [8th,4C,U] + RX 5700 XT @ 16Gbps-TB3 (AKiTiO Node) + Win10 2004 [build link]  

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ikir
 ikir
(@ikir)
Prominent Member
Joined: 4 years ago
 
Posted by: @jefniro

Unfortunately Apple is the best company who is capable to add features and remove features without any reason from their devices/systems. I wouldn't be surprised if they will remove the eGPU support from MacOS. I think that they haven't received the good response from the market since they introduced their official eGPU (I think that who use MacBookPro for eGPU is on Windows bootcamp, at least most people..). I believe that they won't remain dependent from AMD (drivers) and I don't believe that they want to enter in gaming market, too many companies are in and it's a very difficult market (check google Stadia for example..). The last rumors says about a HDMI port on MacBookPro... so they want that you connect your MacBookPro directly to your monitor, this is only my supposition.

 

I think they will improve the Mx performances in order to give to the developers a good and very optimized systems. iPhone is the best example! In few points:

 

- Optimized performances for their OS on Apple HW (gpu/cpu)

- No dependencies from other companies

- No other costs for supporting eGPU

- No interests to gaming market

 

So is why my response is "Hell No!"

 

No Apple just want things to work for most users, eGPU are not that simple and users even tech ones are often quite clueless. I've spend so many hours on eGPU.it eGPU.io in posts, videos, messages. I've created a YouTube channel and in my professional work I've sold and configured many eGPUs... the issue is users keep making the same errors, ask the same things and and also a lot of software or hardware setup were not optimised for eGPUs making users frustrated with lower than expected performance. eGPU is a features which confuses most users and may of them, usually it is their fault, are not happy with results. I've chat messages of users flaming Apple support chat for their own ignorance. So I hope not, but I understand why eGPU giving also the Apple Silicon performance, is not a crucial features to support.

This post was modified 2 months ago


MacBook Pro 13" 2020 Touch Bar M1 8-core CPU 8-core GPU - 16GB unified memory - 512GB PCIe SSD
MacBook Pro 13" 2020 Touch Bar i7 quad-core 2.3Ghz - 16GB RAM - 1TB PCIe SSD

my awesome Radeon VII eGPU
my Mantiz Venus extreme mod with Sapphire Nitro+ RX Vega 64

 
2018 13" MacBook Pro [8th,4C,U] + Radeon VII @ 32Gbps-TB3 (Mantiz Venus) + macOS 10.15 [build link]  


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itsage
(@itsage)
Founder Admin
Joined: 4 years ago
 

The concept and needs for eGPU existed way before Apple provided official support in 10.13.4. I personally use my laptops on a desk more than on my lap. The single-cable connection to quickly dock to a workstation is amazing. To me the real appeal of Thunderbolt eGPU is convenience and expandability. Performance boost is third on the list.

Apple Product Development has this idea that the majority of their users are simple-minded people. That may be true for other product lines, not the Mac. I love the marketing campaign, Think Different from the late 90s to early 2000s. Those targeted demographics are people who actively look for issues to resolve. I think that remains true today.

What has changed is Apple's dominance in creating an ecosystem that encapsulates all personal tech needs. You may no longer love them but the cost for change is too high. Many are working their way out of this trap but they're seemingly stuck in a limbo, awaiting that final exit sign. I don't wish I never owned a Mac. I wish the iPhone was less successful.

LinkedIn | Twitter | Facebook | Youtube | Instagram
 
external graphics card builds
best laptops for external GPU
eGPU enclosure buyer's guide

 
2020 13" MacBook Pro [10th,4C,G] + RX 6700 XT @ 32Gbps-TB3 (CM MasterCase EG200) + Win10 1903 [build link]  


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Bob Warren
(@bob_warren)
Eminent Member
Joined: 6 months ago
 

@eightarmedpet, I stated that very poorly.  Let me say it a different way.  I actually agree with most of what you said.  This is entirely anecdotal, I find I game better on my 13 than on the 16 despite the better GPU.  It's, of course, way better on metal-based games.  I don't play a lot of games but the ones I like I am running better.  I don't like bootcamping but I did so with the eGPU.  Way too many problems with the Mac ports and the eGPU (in some cases.)  Mankind Divided works well with it.  I got much much smoother play on the 13.  The frames stuttered too much and Windows was unplayable due to crashing and some kind of weird flicker that gave me a headache.

 

Anyway sorry if it seemed a flame post.  I've been super excited and happy with the 13 and I can't wait to see how the higher-end Macs look.

 

MacBook Pro 16 2019 - i9 2400, 32GB memory 5500m - eGPU Razer Core X Chroma with RX580


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Eightarmedpet
(@eightarmedpet)
Famed Member Moderator
Joined: 4 years ago
 

@bob_warren, no worries buddy! I was just genuinely confused what you were getting at, prob didn’t help I read it late at night while quite tired. 

I’m also looking forward to the bigger MacBooks and their performance gains. 

 

2017 13" MacBook Pro Touch Bar
GTX1060 + AKiTiO Thunder3 + Win10
GTX1070 + Sonnet Breakaway Box + Win10
GTX1070 + Razer Core V1 + Win10
Vega 56 + Razer Core V1 + macOS + Win10
Vega 56 + Mantiz Venus + macOS + W10

---

LG 5K Ultrafine flickering issue fix

 
2018 Mac Mini [8th,6C,B] + RX 580 @ 32Gbps-TB3 (AKiTiO Node Lite) + Win10 20H2 [build link]  


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odin
 odin
(@odin)
Estimable Member
Joined: 3 years ago
 
Posted by: @itsage

The concept and needs for eGPU existed way before Apple provided official support in 10.13.4. I personally use my laptops on a desk more than on my lap. The single-cable connection to quickly dock to a workstation is amazing. To me the real appeal of Thunderbolt eGPU is convenience and expandability. Performance boost is third on the list.

Apple Product Development has this idea that the majority of their users are simple-minded people. That may be true for other product lines, not the Mac. I love the marketing campaign, Think Different from the late 90s to early 2000s. Those targeted demographics are people who actively look for issues to resolve. I think that remains true today.

What has changed is Apple's dominance in creating an ecosystem that encapsulates all personal tech needs. You may no longer love them but the cost for change is too high. Many are working their way out of this trap but they're seemingly stuck in a limbo, awaiting that final exit sign. I don't wish I never owned a Mac. I wish the iPhone was less successful.

I cure it by just owning both Smile I have a 2019 mbp16 w/ 64GB, i9 and 5300M. I only use it for work though, I don't even attempt to play games on it. Native windows notebooks are so much better for gaming that it's not even worthwhile to me to dual use the macbook for gaming. It's just a lesser and more frustrating experience. I do concede that not everyone wants two machines, but I play a lot of games so it's worth it to me to just leave the macbook for productivity. I have to admit WSL2 has got me a little into reconsidering that but it's just not good enough, and Linux just isn't as enjoyable to daily drive than a macbook. I tried that for a while with some distro hopping, that was fun for a bit.

I have to also admit that just closing it and putting it away at the end of the day and taking out the Gram gives me a good dividing line between work and play.

2018 17" LG Gram 17 [8th,4C,U] + RTX 2070 @ 32Gbps-TB3 (Sonnet Breakaway 550) + Win10 [build link]  

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Bob Warren
(@bob_warren)
Eminent Member
Joined: 6 months ago
 

@odin, had considered the same and found I'm not using my expensive 16.  Very sad but I like the idea of having one Intel box for the last of compatibility (plus bootcamp if I ever need it.)

 

MacBook Pro 16 2019 - i9 2400, 32GB memory 5500m - eGPU Razer Core X Chroma with RX580


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joevt
(@joevt)
Noble Member
Joined: 4 years ago
 

M1 Macs have PCIe through Thunderbolt so you can connect a GPU to it. M1 Macs don't have EFI though. Do GPUs work on Intel PCs if their EFI driver is not executed? I think so. People use new GPUs on old Macs that don't load the GPU's EFI driver but they work when the OS driver loads. Therefore a macOS Apple Silicon driver should be able to do the same. But Apple did a lot of work in macOS changing how graphics work on M1 Macs (to match the iOS method?) So Apple would need to change the third party GPU drivers to match or make the iOS and macOS graphics types work together.

 

Mac mini (2018), Mac Pro (Early 2008), MacBook Pro (Retina, 15-inch, Mid 2015), GA-Z170X-Gaming 7, Sapphire Pulse Radeon RX 580 8GB GDDR5, Sonnet Echo Express III-D, Trebleet Thunderbolt 3 to NVMe M.2 case


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