macOS 10.14 Mojave Beta  

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nanoBit
(@nanobit)
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June 5, 2018 6:39 pm  

But the game developers could use the Unity or Unreal engine. Those work with Metal and Direct X. Maybe a possible solution even for other devs?

Setup: MacBook Pro late-2016 13" non-Touchbar; macOS 10.3.4 & Windows 10 Bootcamp; Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition
(StarWars Battlefront 2 in 4k resolution and ultra high graphics on a device which has a lower Geekbench score than my iPhone, yay!)


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Chippy McChipset
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June 5, 2018 10:10 pm  

mac-editor, itsage:

Yep. I've already ready in two or three places today game developers voicing disappointment and questioning whether they'll stay with the platform. For them in particular I think this will be a kick in the nuts. Was bad enough Apple used to let their OpenGL implementation languish far behind the current standard but doing this without some type of bridge like Vulkan, makes it impossible for these devs to develop once and distribute across platforms (the thing that makes their businesses most efficient, especially considering a still relatively small community on Mac vs. PC).

I think many will jump ship and the argument about  "iOS games will come to Mac though" is totally without merit because games designed for a mobile device will not translate well in many cases and don't replace people wanting traditional desktop games. Apples and oranges, no pun intended.

On the OpenCL side I see less resistance potentially because this technology has been dead for a while in the sense that Khronos Group did nothing to support it, and Apple didn't wasn't forceful in pushing this tech and providing developer resources the way they should've. So while it will result in some "F U" s also, and some apps leaving the platform, I do think Adobe and other creative developers in particular will jump onboard fully. Several of them already use a mix of Metal and OpenCL so this should push those well-known apps fully in that direction, possibly as soon as the upcoming fall releases. Where every new GPU-accelerated feature will be Metal and/or CUDA, not OpenCL or CUDA.

I think all of the following will jump onboard pretty quick: Adobe, MAXON, Black Magic Design, any renderer that uses OpenCL, and I think Affinity already uses Metal and ML so those are a pretty good start if we can get them.

Not sure about science apps but I suspect this will be a bigger problem on the compute side since scientists don't like using proprietary tech if they can avoid it. That said a lot of them have Macs in their labs so remains to be seen. Crazy days ahead.

Edited: 2 weeks  ago

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Ekohn00
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June 7, 2018 11:00 am  

Sorry to change focus back to an install.....

@nanobit did you have any success loading getting an Nvidia card on 10.14?


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Nicobar
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June 7, 2018 11:31 am  

@ekhon00
No webdriver at the moment so no luck until Nvidia release it.

Edited: 2 weeks  ago

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nanoBit
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June 7, 2018 1:27 pm  

@Ekohn00 yes and no. I was able to reinstall the latest webdriver with fr34ks script, but the script does not spoof the OS version when the driver checks it after booting. Result is: maybe it could work but due to the checking of the OS version the driver prevents itself from working.

@fr34k do you think spoofing the OS version could be a solution until there is an official driver?

Edited: 2 weeks  ago

Setup: MacBook Pro late-2016 13" non-Touchbar; macOS 10.3.4 & Windows 10 Bootcamp; Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition
(StarWars Battlefront 2 in 4k resolution and ultra high graphics on a device which has a lower Geekbench score than my iPhone, yay!)


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Ekohn00
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June 8, 2018 12:28 pm  
Posted by: nanoBit

@Ekohn00 yes and no. I was able to reinstall the latest webdriver with fr34ks script, but the script does not spoof the OS version when the driver checks it after booting. Result is: maybe it could work but due to the checking of the OS version the driver prevents itself from working.

 

@nanobit, not sure but doesn't the --beta switch do just that?


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nanoBit
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June 8, 2018 2:11 pm  

@Ekohn00 
No, the --beta flag just patches the installer. Else the installer would detect the software version and the script wouldn't be able to install the driver. As far as I know it does not touch the driver after the install regarding the OS version check

Setup: MacBook Pro late-2016 13" non-Touchbar; macOS 10.3.4 & Windows 10 Bootcamp; Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition
(StarWars Battlefront 2 in 4k resolution and ultra high graphics on a device which has a lower Geekbench score than my iPhone, yay!)


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Ekohn00
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June 8, 2018 2:12 pm  

@nanobit
my bad....I didn't read carefully.  Obviously the script can't change any checks the driver is doing.  Sounds like we're waiting on 
Nvidia.


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nanoBit
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June 8, 2018 2:14 pm  

Unfortunately, yes. Or one of pros here finds another solution

Setup: MacBook Pro late-2016 13" non-Touchbar; macOS 10.3.4 & Windows 10 Bootcamp; Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition
(StarWars Battlefront 2 in 4k resolution and ultra high graphics on a device which has a lower Geekbench score than my iPhone, yay!)


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igerard
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June 9, 2018 10:20 pm  

Well Mojave does work with ATI card, as said earlier, this is my bench with the RX580 in a Node connected to a MBP 2015 🙂

Valley Mojave RX580

On the Dev side on the platform, I am testing the news improvement in the tool for Metal programming, shader source debugger, impressive work, Xcode has been well matured for this version.
It seems that they took serious work to improve a lot speed and quality on this iteration, and it is the Beta.
I have still some crash with some Metal example from last year, Dynamic Terrain with Argument Buffer :  https://developer.apple.com/videos/play/wwdc2017/601/

A fun thing with their sample about a GPGPU based Ray-tracer :  https://developer.apple.com/videos/play/wwdc2018/606/

A lot of stuff to explore and learn this year again, too much for my spare time 🙂 

cheers

Edited: 1 week  ago

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mmomega
(@mmomega)
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June 10, 2018 3:45 am  

I can also 2nd that.
2016 MacBook Pro 13" i5 (4TB3port) + 10.14 Mojave DP1 + Sonnet Breakaway 350 + Corsair SF600 + Vega64 Liquid Cooled = Mojave picking up the GPU also immediately after connecting the Thunderbolt cable.

I also want to add, I initially had an Akitio Node, installed the Vega64 LC and no macs I tried liked this combo.
The RadiatorFan would spin to sounds close to that of a small vacuum cleaner, the Akitio Node was being seen by the Mac but nothing would get the gpu to show anywhere. I have also seen another thread where any Liquid Cooled Vega card + Akitio Node just do not like each other. The card lights up and fan goes ridiculous loud.
Putting the card into the breakawaybox and this has been the most 'plug and play' combo I have used yet. Fan is completely silent to me with normal abient noises, under benchmark I can slightly hear it spin up. No gaming or heavy tests as of yet.

Doing some more testing over the weekend and into next week when I get back to work and more hardware to play with.

Do you need a certain number of posts before being able to add pictures or am I just missing the upload button?

Thanks guys.


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ikir
 ikir
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June 10, 2018 8:10 am  
Posted by: igerard

Well Mojave does work with ATI card, as said earlier, this is my bench with the RX580 in a Node connected to a MBP 2015 🙂

Valley Mojave RX580

On the Dev side on the platform, I am testing the news improvement in the tool for Metal programming, shader source debugger, impressive work, Xcode has been well matured for this version.
It seems that they take serious work to improve a lot speed and quality on this iteration, and it is the Beta.
I have still some crash with some Metal example from last year, Dynamic Terrain with Argument Buffer :  https://developer.apple.com/videos/play/wwdc2017/601/

A fun thing with their sample about a GPGPU based Ray-tracer :  https://developer.apple.com/videos/play/wwdc2018/606/

A lot of stuff to explore and learn this year again, too much for my spare time 🙂 

cheers

Thanks for this update pretty interesting!
ps: you installed freak’s script or are you saying Mojave support Thunderbolt 2?

eGPU.it | LG 34" 4K 34UC88 curved ultrawide display
MacBook Pro 2017 touchbar i7 3.5Ghz - 16GB RAM - 512GB PCIe SSD --> my complete setup video


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igerard
(@igerard)
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June 10, 2018 8:18 am  

Hi iKir,

Ran the purge-wangler script, does not work without it, but on this side the Apple guys have been pretty ... they didn't break anything, sure that they use it also 😀

Cheers

Gerard


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jefniro
(@jefniro)
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June 10, 2018 11:24 am  

Current configuration: MBP 13" WTB Late 2016 + Akitio Node + XFX RX480 + MacOS 10.14 Mojave Beta.

My issue: when I plug my Akitio Node and my MBP is already started, the external screen is blank but the external GPU is correctly recognized by the system, even if I'm at login page or logged in. It needs a reboot.

Edited: 1 week  ago

late-2016 13" MacBook Pro Touchbar + XFX-RX480@32Gbps-TB3 (AKiTiO Node) + macOS & Win10


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ikir
 ikir
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June 10, 2018 1:50 pm  

@jefniro
was working on 10.13?

eGPU.it | LG 34" 4K 34UC88 curved ultrawide display
MacBook Pro 2017 touchbar i7 3.5Ghz - 16GB RAM - 512GB PCIe SSD --> my complete setup video


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jefniro
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mac_editor
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June 10, 2018 4:18 pm  

Any users on Mojave working on FCP? How's it doing? I came back to video editing after awhile (first time on High Sierra) and my experience has been horrible performance-wise. Sierra was just so much better, it's truly astounding. I was pushing the mac to its limits (no eGPU) and while I wasn't expecting much, the entire macOS UI seemed to have "plugged" up in some cases - slow af. This NEVER happened on 10.12 (and I've pushed it beyond what I did on HS - same version of FCP). Don't know what the hype about Metal 2 support is about anymore. This is BS.

purge-wrangler.shpurge-nvda.sh

Guides:
Mid-2014 15" MacBook Pro GT750M + RX480@16Gbps-TB2 (AKiTiO Node via TB3->TB2 adapter) + macOS & Win10
Mid-2014 15" MacBook Pro GT750M + GTX980Ti@16Gbps-TB2 (AKiTiO Node via TB3->TB2 adapter) + macOS


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Jeroenvankeulen
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June 10, 2018 9:53 pm  
Posted by: mac_editor

Any users on Mojave working on FCP? How's it doing? I came back to video editing after awhile (first time on High Sierra) and my experience has been horrible performance-wise. Sierra was just so much better, it's truly astounding. I was pushing the mac to its limits (no eGPU) and while I wasn't expecting much, the entire macOS UI seemed to have "plugged" up in some cases - slow af. This NEVER happened on 10.12 (and I've pushed it beyond what I did on HS - same version of FCP). Don't know what the hype about Metal 2 support is about anymore. This is BS.

I haven’t  been playing with FCP yet but I do see some serious lag in Tomb Raider the rise of the Tomb Raider. Before 10.13.6 and loper it looked great even on highest settings. Now it has even lag on low settings.

MBP11,4, i7-4980HQ, 256gb SSD, 16gbRAM HS (Sonnet Breakaway box 350 + Gigabyte Radeon RX 580 Gaming 8GB)
Mm3,1 P7350, 250gb SSD 8gbRAM. HS (server) Phone9,1, 32gb. iOS11 iPad5,3, 16gb. iOS11 iPod shuffle 2nd gen. 2gb


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Jeroenvankeulen
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June 11, 2018 1:46 pm  

Like they were reading this....

https://www.macrumors.com/2018/06/11/feral-external-gpus-tomb-raider/?utm_source=osx&utm_medium=push&utm_campaign=mac

MBP11,4, i7-4980HQ, 256gb SSD, 16gbRAM HS (Sonnet Breakaway box 350 + Gigabyte Radeon RX 580 Gaming 8GB)
Mm3,1 P7350, 250gb SSD 8gbRAM. HS (server) Phone9,1, 32gb. iOS11 iPad5,3, 16gb. iOS11 iPod shuffle 2nd gen. 2gb


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ikir
 ikir
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June 14, 2018 10:28 am  
Posted by: Jeroenvankeulen
Posted by: mac_editor

Any users on Mojave working on FCP? How's it doing? I came back to video editing after awhile (first time on High Sierra) and my experience has been horrible performance-wise. Sierra was just so much better, it's truly astounding. I was pushing the mac to its limits (no eGPU) and while I wasn't expecting much, the entire macOS UI seemed to have "plugged" up in some cases - slow af. This NEVER happened on 10.12 (and I've pushed it beyond what I did on HS - same version of FCP). Don't know what the hype about Metal 2 support is about anymore. This is BS.

I haven’t  been playing with FCP yet but I do see some serious lag in Tomb Raider the rise of the Tomb Raider. Before 10.13.6 and loper it looked great even on highest settings. Now it has even lag on low settings.

I'm sure this will be fixed in next betas, 10.14 will bring better Metal performance for sure. Now on 10.13.5 I get Wonderfull performance. I'm playing Deus Ex Mankind Divided in 4K everything to max with a MacBook Pro 13" thanks to eGPU ah ah ah this is a dream came true! I'm also getting 70-80fps on Rise of The Tomb Raider. I will start to test 10.14 as soon as public beta is out. When it will be out I suggest to o use feedback app to report bugs to Apple.

@mac_editor
My experience is totally different, HS is very fast, I work with a lot of costumers every week and the overall experience is like mine.

Edited: 5 days  ago

eGPU.it | LG 34" 4K 34UC88 curved ultrawide display
MacBook Pro 2017 touchbar i7 3.5Ghz - 16GB RAM - 512GB PCIe SSD --> my complete setup video


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mac_editor
(@mac_editor)
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June 14, 2018 11:18 am  

@ikir Thank you for sharing your insight on the matter. I have seen HS on a loaded 15" 2017 MBP and its not much different from my experience (15" 2014 MBP 750M - well the performance diff. is pretty negligible given the difference in age). HS is generally fast - I agree. My concerns lie with the fluidity of the user interface when apps (such as FCP and Motion) are performing low-moderate load work (had previously said pushing limits, but occurs with significantly less load too). On Sierra, the animations to switch spaces, etc. would remain smooth. On the other hand, on HS, I see some stuttering at the start of animations - its a small thing - not a hindrance - but sad to see. UI should never stutter.

purge-wrangler.shpurge-nvda.sh

Guides:
Mid-2014 15" MacBook Pro GT750M + RX480@16Gbps-TB2 (AKiTiO Node via TB3->TB2 adapter) + macOS & Win10
Mid-2014 15" MacBook Pro GT750M + GTX980Ti@16Gbps-TB2 (AKiTiO Node via TB3->TB2 adapter) + macOS


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ikir
 ikir
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June 14, 2018 11:30 am  

@mac_editor
for sure i’m expecting FCPX to use eGPU for everything in the next updates since at WWDC Apple showed Da Vinci Resolve performance boost

eGPU.it | LG 34" 4K 34UC88 curved ultrawide display
MacBook Pro 2017 touchbar i7 3.5Ghz - 16GB RAM - 512GB PCIe SSD --> my complete setup video


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pytrys
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June 14, 2018 11:36 am  

WoW! 

I have finished the article about eGPU for my magazine and saw this webpage and read your comment.

I was testing some games with Gigabyte Gaming Box RX 580 8GB and my fps were good, but not great. If interested I can post them, meanwhile:

macOS 10.13.5, Rise of the Tomb Raider 1920x0180, High preset, SSAA 4x - avg fps around 40.

Tested MacBook Pro 13" 2017 base model, Core i5 2,3 GHz, 8 GB RAM, 128 GB SSD.

Game installed (Steam version) on external harddrive 5400 rpm, 2,5" (originally maindrive from Mac mini 2014) via USB 3 -> Thunderbolt 3 adapter.

Edited: 5 days  ago

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Jeroenvankeulen
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June 14, 2018 12:01 pm  

@ikir,

Also as of last week TR trotTR gained official eGPU support in the 1.0.4 release. Future OS (beta) releases will most likely work better.  
Performance without eGPU is also lower in 10.14

@mac_editor,

Have been using FCPX yesterday for a project, found that all rendering still is don by the cpu and only scrubbing inside the preview window with effects, transitions and titles it uses the eGPU.

Edited: 5 days  ago

MBP11,4, i7-4980HQ, 256gb SSD, 16gbRAM HS (Sonnet Breakaway box 350 + Gigabyte Radeon RX 580 Gaming 8GB)
Mm3,1 P7350, 250gb SSD 8gbRAM. HS (server) Phone9,1, 32gb. iOS11 iPad5,3, 16gb. iOS11 iPod shuffle 2nd gen. 2gb


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igerard
(@igerard)
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June 14, 2018 9:09 pm  

Cool, hot plug work perfectly for me

Then disconnect working also , but no eGPU hungry software launched

then hot plug again ... working... nice !


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dinosaysrawr
(@dinosaysrawr)
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June 15, 2018 1:32 am  

Hopefully someone could patch the driver soon so I could use my 1080 with Mojave D:


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 Yurk
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June 15, 2018 4:52 am  

A youtuber building a Hacintosh:

has posted Nvidia web drivers that he claims work in Mac OS Mojave:

https://goo.gl/P9hLZt

Has anyone tried them? If the experienced guys could help, I am interested in trying it if the nvidia enabler scripts work on Moja (on a TB1 MacBook Pro 13" mid 2012 and a TB2 MacBook Pro 13" mid 2015).

Edited: 5 days  ago

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ikir
 ikir
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June 18, 2018 10:31 pm  
Posted by: pytrys

WoW! 

I have finished the article about eGPU for my magazine and saw this webpage and read your comment.

I was testing some games with Gigabyte Gaming Box RX 580 8GB and my fps were good, but not great. If interested I can post them, meanwhile:

macOS 10.13.5, Rise of the Tomb Raider 1920x0180, High preset, SSAA 4x - avg fps around 40.

Tested MacBook Pro 13" 2017 base model, Core i5 2,3 GHz, 8 GB RAM, 128 GB SSD.

Game installed (Steam version) on external harddrive 5400 rpm, 2,5" (originally maindrive from Mac mini 2014) via USB 3 -> Thunderbolt 3 adapter.

You can compared RX 570 and Vega 64 results running in MacBook Pro 13”, scroll down for benchmarks. 570 scored 50+fps
https://www.egpu.it/recensione-powercolor-gaming-station-thunderbolt-3-egpu-box/
https://www.egpu.it/recensione-mantiz-venus-thunderbolt-egpu-box/

eGPU.it | LG 34" 4K 34UC88 curved ultrawide display
MacBook Pro 2017 touchbar i7 3.5Ghz - 16GB RAM - 512GB PCIe SSD --> my complete setup video


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dinosaysrawr
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June 19, 2018 8:00 am  

I have a Sonnet 550 + GTX1080, which can't be used with Mojave at the moment, but I need to be on Mojave because some of the new projects that I'm working on requires use of machine learning framework only available on Mojave.... sad face


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