MacOS Monterey 12.0 eGPU performance
Since Monterey officially dropped this AM, I wanted to check it out and see what's poppin'.
So, I ran the installer and launched a few benchmarks along with Blender and Radeon Pro Render.
And I have to say, running Monterey on my eGPU setup has been encouraging.
I can see from the benchmark results that Apple's advanced their optimization of the Metal graphics engine a bit further.
My Intel Mac + eGPU def shows some fps improvement in Basemark‘s Metal GPU test and the Blackmagic Raw Metal Speed Test.
Know what else runs a bit faster on Monterey? Real world app workflows like Blender's.
I'm noticing renders finish earlier on my eGPU set up with AMD's Pro Render.
Good times 😎
Yeah, I have noticed some other improvements too: I can finally cold-boot my Mac mini with two displays connected and turned on. Previously the entire setup would freeze if I did that (had to boot with one monitor turned on and wait for the login screen before turning the second one on). This is with a Razer Core X and a 6900XT.
@jens_engels, No, none.
I gotta say, for me, booting into Windows 21H1 is just as easy as booting into Mac OS.
Using refind and setting spoof_osx_version to 12.0 seems to work though.
AMD 6600 XT GPU driver support is coming 🤯
New Features in macOS Monterey 12.1 beta
You can now use graphics cards that integrate the AMD Radeon 6600XT GPU. (82532062) https://developer.apple.com/documentation/macos-release-notes/macos-12_1-release-notes
@mini-i5, It is good news there are more supported graphics cards in macOS. Interesting they chose to provide drivers for RX 6600 XT, but not 6700 XT. At least the RX 6600 XT is relatively affordable and has more availability.
The additional shaders above what my W5500 card has will probably make the blood and guts splattering everywhere in Baldurs Gate 3 look a little too real… but I guess I’ll deal with it… 🤓
I loaded Final Cut Pro with some short ProRES 422 HQ video clips shot on the iPhone 13 Pro. Playback and editing of these files in FCP is as smooth as I was expecting.
In FCP, applying a standard effects filter to one of my 10-second video clips only creates a load on my Radeon Pro W5500 eGPU of between 10-15%.
So it's nice to now edit in ProRES 422 HQ format, which is added to the new iPhone Pro models in iOS 15.1.