State of eGPU for Macs – Mojave 10.14 Update  

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s3rl0l
(@s3rl0l)
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September 28, 2018 11:39 am  

FCP 10.4.3 is stable.

The performance in the edition is worse than 10.3. The export is something better, tested with Bruce X and GH5 4K project

Soon I will add my system & eGPU details or a build link to this my signature to give context to my posts


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nanoBit
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October 4, 2018 8:09 pm  
Posted by: mac_editor

@nanobit Hotplug should work if you plug in to the right hand side port, and have anything else unplugged. If you plug in something to the remaining right side port, eGPU may disconnect. After hot-plugging eGPU, you can plug in stuff on left side ports. This also means no need to disable dGPU.

You can read more about the investigation from this post onwards.

Got some good news! Since the Windows fall update the dGPU and the eGPU work perfectly together. Radeon and nVidia drivers are running side by side. Really awesome! (I connected the eGPU to the lower right port and an USB-C-HUB with Power Delivery to the upper right port)

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


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esatamacmodular
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October 4, 2018 8:25 pm  
Posted by: nanoBit

Got some good news! Since the Windows fall update the dGPU and the eGPU work perfectly together. Radeon and nVidia drivers are running side by side. Really awesome! (I connected the eGPU to the lower right port and an USB-C-HUB with Power Delivery to the upper right port)

What implications does this have for everyone with TB1/TB2 connections? Is this the Windows fall update that is getting a lot of attention for additional TB3 optimizations? Are we expecting these optimizations to trickle down to the  TB1/TB2 peeps? Also, I assume this is a bootcamp install of windows?

iMac 2013 10.14.1, Macbook Air 2013 10.11, MBP 2016 13" 10.13.6 , HP 4530s 10.11, node lite, DA-2 PSU w/mod, PE4L 2.1b expresscard34, GTX460,1050Ti,1060,1070/Ti RX470,560,580


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nanoBit
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October 4, 2018 11:47 pm  

Nothing I guess. I didn’t write anything about TB1/2 Macs so I don’t really understand what you want to hear. 
And yes, Bootcamp (See signature)

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


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mac_editor
(@mac_editor)
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October 5, 2018 12:36 am  
Posted by: nanoBit

Got some good news! Since the Windows fall update the dGPU and the eGPU work perfectly together. Radeon and nVidia drivers are running side by side. Really awesome! (I connected the eGPU to the lower right port and an USB-C-HUB with Power Delivery to the upper right port)

So can one boot with the eGPU plugged in (from the start) with this update? That's what I typically do since I don't need the internal display. Everything works fine otherwise and hot-plug works normally.

purge-wrangler.shpurge-nvda.shset-eGPU.sh
----
Troubleshooting eGPUs on macOS
Command Line Swiss Knife
----
Multiple Build Guides


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theitsage
(@itsage)
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October 5, 2018 2:18 am  

@nanobit Would you share more information on how Windows 10 Fall update improves eGPU in Boot Camp? In Win10 1803 Spring update, it's possible to use Nvidia eGPU with AMD dGPU in the 2018 15" MacBook Pro for internal display mode acceleration.

Best ultrabooks for eGPU use

eGPU enclosure buying guide

86 external GPU build guides


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ikir
 ikir
(@ikir)
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October 5, 2018 6:43 am  

Enjoying the native support. Just plush and have fun with TB3+AMD.
Can’t edit to see what the future holds for eGPUs

eGPU.it | LG 34" 4K 34UC88 curved ultrawide display
MacBook Pro 2018 Touch Bar i7 quad-core 2.7Ghz - 16GB RAM - 512GB PCIe SSD --> my Mantiz Venus extreme mod with Sapphire Nitro+ RX Vega 64


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nanoBit
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October 5, 2018 3:29 pm  

@mac_editor and @itsage today the disappointment: when I wanted to test a few things like hotplugging it didn't work anymore. I have no idea why. I plugged the egpu in when Windows was completely booted, BSOD like before the update. Then I started the Mac with the eGPU plugged in like I did yesterday.... but the internal display stays black. But the Radeon driver is running anyway and Windows recognizes the eGPU, but not the internal Display. 
I also tried some other configuration of external devices: USB-C-Hub plugged in to left side, no USB-C Hub... but always the same result.

Since yesterday there are a few more "Other devices" in the device manager: Basic System Device, NCM Control, NCM Data, PCI-Device, Unknown Device. 
Plus the Intel Gigabit Network Connection couldn't be started (error 10) but I had this issue before the update. I can solve it when I use the USB-C hub with the left sided ports. Seems like there's not enough PCI capacity.

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


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(@christian3006)
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October 9, 2018 8:46 am  

I have a problem, when activating the standby of my macbook 13" 2018 with the rx 480 egpu attached. When activating it again after standby it will always freeze the whole system and a hard restart is necessary. Has someone the same problem or a solution?

I'm using the HP omen accelerator with the rx 480.

Soon I will add my system & eGPU details or a build link to this my signature to give context to my posts


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Enzdude
(@enzdude)
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October 9, 2018 12:38 pm  

Bootcamp eGPU support works great for me and remains unaffected by Mojave. I managed to get NVIDIA eGPU support to work with purge-wrangler, however the external display is black and does not appear. This issue goes away in safe mode.

Soon I will add my system & eGPU details or a build link to this my signature to give context to my posts


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vinhdiesel
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October 9, 2018 12:42 pm  

@enzdude
what do you mean by safe mode exactly? 🙂

My Setup


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Enzdude
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October 9, 2018 1:02 pm  

@vinhdiesel https://support.apple.com/en-us/HT201262

Soon I will add my system & eGPU details or a build link to this my signature to give context to my posts


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mustardseedsg
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October 10, 2018 4:55 am  

https://devtalk.nvidia.com/default/topic/1042279/cuda-setup-and-installation/cuda-10-and-macos-10-14/

It appears that Nvidia support in Mojave is not as simple as waiting for updated drivers...

15” MBP 2017 w Touch Bar, OS X 10.13.6, Mantiz Venus w GTX1080.


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nanoBit
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October 10, 2018 8:55 am  
Posted by: mustardseedsg

https://devtalk.nvidia.com/default/topic/1042279/cuda-setup-and-installation/cuda-10-and-macos-10-14/

It appears that Nvidia support in Mojave is not as simple as waiting for updated drivers...

It is that simple. Your link focuses on CUDA, not the web drivers. CUDA is not necessary to run Nvidia eGPUs in macOS. In another thread Nvidia confirmed they're working with Apple to get Mojave support for the web drivers.

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


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mustardseedsg
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October 10, 2018 9:18 am  

I believe Octane Render and several other other GPU-accelerated apps require CUDA?

15” MBP 2017 w Touch Bar, OS X 10.13.6, Mantiz Venus w GTX1080.


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nanoBit
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October 10, 2018 10:56 am  
Posted by: mustardseedsg

I believe Octane Render and several other other GPU-accelerated apps require CUDA?

Not necessarily if they support Metal or OpenCL. I think I misunderstood you because they were talking about basic Mojave support, not special apps that require CUDA

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


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mustardseedsg
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October 10, 2018 11:05 am  

It will have to be Metal, since Apple has  decided to drop OpenCL moving forward. 

Sadly, I need CUDA right now for Octane

15” MBP 2017 w Touch Bar, OS X 10.13.6, Mantiz Venus w GTX1080.


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nanoBit
(@nanobit)
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October 10, 2018 11:13 am  

Not with Mojave. They just stopped the development for OpenCL for now, but it's still supported until next summer.

Unfortunately running CUDA on Mojave is impossible right now 😕 Maybe a downgrade to High Sierra might be an option?

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


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Enzdude
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October 10, 2018 12:37 pm  

I'm most likely gonna downgrade to High Sierra again. I only upgraded for the wanted Dark Mode.

Soon I will add my system & eGPU details or a build link to this my signature to give context to my posts


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ataylor
(@ataylor)
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October 14, 2018 2:39 am  

OToy is porting octane to metal fyi... and they think it might end up being as fast or faster then CUDA... this could get interesting.

https://arstechnica.com/civis/viewtopic.php?f=19&t=1425897

Soon I will add my system & eGPU details or a build link to this my signature to give context to my posts


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esatamacmodular
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October 14, 2018 2:03 pm  
Posted by: ataylor

OToy is porting octane to metal fyi... and they think it might end up being as fast or faster then CUDA... this could get interesting.

https://arstechnica.com/civis/viewtopic.php?f=19&t=1425897

wow that is interesting.. however it was posted in March 2018 and there hasn't been any chatter since. Not going to get my hopes up for it happening anytime soon.

iMac 2013 10.14.1, Macbook Air 2013 10.11, MBP 2016 13" 10.13.6 , HP 4530s 10.11, node lite, DA-2 PSU w/mod, PE4L 2.1b expresscard34, GTX460,1050Ti,1060,1070/Ti RX470,560,580


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ataylor
(@ataylor)
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October 14, 2018 8:28 pm  

some of this will all go away with GPU's in the cloud and such or RNDR with blockchain... etc. so right now.. physical hardware is an issue but long term I could so see OToy's model of [email protected] approach to GPU sharing and selling being a great back end for apple's AR/VR  ambitions.. I just hope they don't get bought and octane shut down.. like what happened with face shift so we could use Animoji etc. 😉 it was a great available face motion capture setup.. then apple bought them and POOF.. gone.

Soon I will add my system & eGPU details or a build link to this my signature to give context to my posts


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esatamacmodular
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October 15, 2018 2:48 am  
Posted by: ataylor

some of this will all go away with GPU's in the cloud and such or RNDR with blockchain... etc. so right now.. physical hardware is an issue but long term I could so see OToy's model of [email protected] approach...

RNDR is very cool info. thx for sharing.

iMac 2013 10.14.1, Macbook Air 2013 10.11, MBP 2016 13" 10.13.6 , HP 4530s 10.11, node lite, DA-2 PSU w/mod, PE4L 2.1b expresscard34, GTX460,1050Ti,1060,1070/Ti RX470,560,580


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nanoBit
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October 15, 2018 5:11 am  
Posted by: ataylor

 like what happened with face shift so we could use Animoji etc. 😉 it was a great available face motion capture setup.. then apple bought them and POOF.. gone.

But we now have Animoji! Most important iPhone feature ever!!!

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


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nickneilton
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October 16, 2018 2:44 pm  

Hi Everybody,

please can somebody make this clear for me:

Is it possible to run a Nvidia card (in my case Aorus Gaming Box 1070) on a Macbook 2016 with touch bar in Mojave right now or not?
Do I need to wait for updated NVIDIA Web drivers?

Thanks!

My system:
Macbook Pro (late 2016 with touchbar)
macOS: High Sierra, Version: 10.13.6 (17G65)
eGPU device: Aorus Gaming Box 1070


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Eightarmedpet
(@eightarmedpet)
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October 16, 2018 2:47 pm  
Posted by: nickneilton

Hi Everybody,

please can somebody make this clear for me:

Is it possible to run a Nvidia card (in my case Aorus Gaming Box 1070) on a Macbook 2016 with touch bar in Mojave right now or not?
Do I need to wait for updated NVIDIA Web drivers?

Thanks!

There are no drivers for Mojave yet.

2017 13" MacBook Pro Touchbar + [email protected] (AKiTiO Thunder3) + Win10
2017 13" MacBook Pro Touch Bar + [email protected] (Sonnet Breakaway Box) + Win10

2017 13" MacBook Pro Touch Bar + GTX1070 (debating 2070 upgrade) @32Gbps-TB3 (Razer Core V1) + Win10

2017 13" MacBook Pro Touch Bar + Vega 56 @32Gbps-TB3 (Razer Core V1) + Win10 & macOS 10.14+

---
LG 5K Ultrafine flickering issue fix


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(@wayne_n)
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October 17, 2018 12:09 am  
Posted by: Enzdude

Bootcamp eGPU support works great for me and remains unaffected by Mojave. I managed to get NVIDIA eGPU support to work with purge-wrangler, however the external display is black and does not appear. This issue goes away in safe mode.

Hi, I was looking exactly for what you posted and I wasn’t just wondering if you could tell me what your set-up is? And did you just straight update from high sierra to mojave?

Many thanks

Soon I will add my system & eGPU details or a build link to this my signature to give context to my posts


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mactrix
 mactrix
(@mactrix)
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Posts: 1
October 20, 2018 4:16 pm  

This is confusing. If the Windows 10 update 1803 introduced Windows Hybrid Graphics that allows the external GPU to work with a discrete GPU, what is the remaining issue with MacBook Pros? It sounds error 12 is solved with the 1803 update?


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nanoBit
(@nanobit)
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October 20, 2018 8:45 pm  

Error 12 is not caused by Windows - it's an issue of Apple's firmware. 

Hybrid Graphics can make it easier to use an eGPU in Windows together with another GPU - but it does not support every combination of GPUs. AMD + Nvidia for instance... all Hybrid Graphics can do with this combination is working with the Basic Display Device driver + the eGPU. It is still not possible to use AMD and Nvidia.

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


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jangoloti
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November 8, 2018 1:24 pm  

Dear all,

I just have received an e-mail from Galax, the manufacturers of the KFS2/Galax GTX 1060 6GB eGPU, that confirms there is a firmware update to solve the half H2D issue with the T3 chips:

Thank you for reaching GALAX customer service. The new version of firmware (.bin file) and update software have launched
Update method:
1.) Unzip FwUpdateTool and thunderbolt driver.7z
2.) Confirm the version of thunderbolt driver. If it is lower than 17.3, you need to install the driver version contained in the unpacked folder.
3.) Run FwUpdateTool.exe and load the bin file update.
4.) After the update is successful, shut down, power off, and reboot.

Before buying this eGPU and a T2 to T3 adapter I prefer to wait until I have a new Mac with T3.

I am surprised this eGPU has not been considered here: Is it due to incompatibilities with Mac?

Regards,
Jaime

Mac Mini 2012 i7, Mac book Pro 2016 15" with TB, eGPU Galax/KFA2


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theitsage
(@itsage)
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November 8, 2018 1:46 pm  

@jangoloti Thank you for sharing the firmware update news on KFS2/Galax GTX 1060 6GB eGPU. This eGFX is unfortunately available in a few EU countries only. Incompatibility with macOS is only a small factor. We have community support to enable the GTX 1060 in 10.13 and older. These solutions should work in 10.14 too but without Nvidia web drivers we can't use it.

Best ultrabooks for eGPU use

eGPU enclosure buying guide

86 external GPU build guides


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mbtx_au
(@mbtx_au)
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November 9, 2018 4:19 am  

Hey peeps! Sorry I don't post much (or really at all), but I was just wondering if anyone has had the chance to test the most recent NVIDIA macOS drivers - version 387.10.10.10.40.108 and Mojave?

Also man NVIDIA really loves their super long version/build numbers haha.

Soon I will add my system & eGPU details or a build link to this my signature to give context to my posts


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jangoloti
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November 9, 2018 5:55 am  
Posted by: theitsage

@jangoloti Thank you for sharing the firmware update news on KFS2/Galax GTX 1060 6GB eGPU. This eGFX is unfortunately available in a few EU countries only. Incompatibility with macOS is only a small factor. We have community support to enable the GTX 1060 in 10.13 and older. These solutions should work in 10.14 too but without Nvidia web drivers we can't use it.

Thanks.

The Nvidia web drivers will come for 10.14 too? And apart from the driver issue, what are the other problems with this card? 

It is a pity since this eGPU can be had for 259 EUR:

https://www.darty.com/nav/achat/mp/informatique/composant/carte_graphique/kfa2_snpr_geforce_gtx_1060_6_gb__MK1389893520.html?awc=7735_1541684837_7c8546ef6a31bcb76feb0e3202efdac3&dartycid=aff_269861_0_awin#ectrans=1

Regards,

JA

Mac Mini 2012 i7, Mac book Pro 2016 15" with TB, eGPU Galax/KFA2


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Chippy McChipset
(@chippy-mcchipset)
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November 14, 2018 4:46 pm  

There are no drivers (web or CUDA) for 10.14 yet. Some debate in other places about whether there ever will be. Somewhat strong indications right now Apple is going to stick with AMD as its sole GPU partner. Sucks but is what it is. That said AMD has made announcements recently that point to promising new tech on the near-horizon, glass may end up more than half full. Will have to see.

2016-2018 Macs, Sonnet eGPUs, RX, WX, Vega AMD cards, GTX 1070 and RTX 2080, various 4K displays


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OliverB
(@oliverb)
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November 14, 2018 5:26 pm  
Posted by: nanoBit

Error 12 is not caused by Windows - it's an issue of Apple's firmware. 

Hybrid Graphics can make it easier to use an eGPU in Windows together with another GPU - but it does not support every combination of GPUs. AMD + Nvidia for instance... all Hybrid Graphics can do with this combination is working with the Basic Display Device driver + the eGPU. It is still not possible to use AMD and Nvidia.

I have a Windows 10 1803 running with AMD Radeon 560X for the internal display and nVidia Geforce GTX 1080 Ti as eGPU, which can, in 1803 hybrid mode, accelerate the internal display.

macbook-pro-15-2018-i7-asus-xg-station-pro-evga-gtx-1080-ti
2018-15-macbook-pro-rp560x-rtx2080ti32gbps-tb3-asus-xg-station-pro

early-2015-13-macbook-pro-gtx1080ti-11gb16gbps-tb2-asus-xg-station-pro-via-tb3-tb2-adapter

early-2015-13-macbook-pro-rtx2080ti-11gb16gbps-tb2-asus-xg-station-pro-via-tb3-tb2-adapter

2018-15-macbook-pro-rp560x-vega5632gbps-tb3-asus-xg-station-pro
macbook-pro-15-2018-i7-razer-core-x-evga-gtx-1080-ti-2
macbook-pro-15inch-2018-aorus-gaming-box-gtx1080


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jensph
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November 23, 2018 3:52 pm  

Hey All!

Thanks for all the great info! I am totally fresh at this, so I would like to just make sure I got it right before investing in any hardware 🙂

I have a 15" 2016 MBP with Mojave installed.

To run CUDA, mojave is out of the picture right? So if I downgrade to High Sierra, could I use CUDA with any of the NVIDA GPUs in the list above in an eGPU setup given that I follow the solution provided by @goalque?

Much appreciated!

Cheers,
Jens

Soon I will add my system & eGPU details or a build link to this my signature to give context to my posts


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