State of eGPU for Macs – Mojave 10.14 Update  

Page 2 / 2 Prev
  RSS

s3rl0l
(@s3rl0l)
Active Member
Joined: 10 months  ago
Posts: 5
September 28, 2018 11:39 am  

FCP 10.4.3 is stable.

The performance in the edition is worse than 10.3. The export is something better, tested with Bruce X and GH5 4K project


ReplyQuote
nanoBit
(@nanobit)
Trusted Member
Joined: 9 months  ago
Posts: 93
October 4, 2018 8:09 pm  
Posted by: mac_editor

@nanobit Hotplug should work if you plug in to the right hand side port, and have anything else unplugged. If you plug in something to the remaining right side port, eGPU may disconnect. After hot-plugging eGPU, you can plug in stuff on left side ports. This also means no need to disable dGPU.

You can read more about the investigation from this post onwards.

Got some good news! Since the Windows fall update the dGPU and the eGPU work perfectly together. Radeon and nVidia drivers are running side by side. Really awesome! (I connected the eGPU to the lower right port and an USB-C-HUB with Power Delivery to the upper right port)

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


theitsage liked
ReplyQuote
esatamacmodular
(@esatamacmodular)
Eminent Member
Joined: 2 years  ago
Posts: 49
October 4, 2018 8:25 pm  
Posted by: nanoBit

Got some good news! Since the Windows fall update the dGPU and the eGPU work perfectly together. Radeon and nVidia drivers are running side by side. Really awesome! (I connected the eGPU to the lower right port and an USB-C-HUB with Power Delivery to the upper right port)

What implications does this have for everyone with TB1/TB2 connections? Is this the Windows fall update that is getting a lot of attention for additional TB3 optimizations? Are we expecting these optimizations to trickle down to the  TB1/TB2 peeps? Also, I assume this is a bootcamp install of windows?

iMac 2013 10.9, Macbook Air 2013 10.11, MBP 2016 13" 10.12 , HP 4530s 10.11, node lite, DA-2 PSU w/mod, PE4L 2.1b expresscard34, GTX460,1060,1070/Ti RX470,560,580


ReplyQuote
nanoBit
(@nanobit)
Trusted Member
Joined: 9 months  ago
Posts: 93
October 4, 2018 11:47 pm  

Nothing I guess. I didn’t write anything about TB1/2 Macs so I don’t really understand what you want to hear. 
And yes, Bootcamp (See signature)

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


ReplyQuote
mac_editor
(@mac_editor)
Noble Member Moderator
Joined: 2 years  ago
Posts: 1332
October 5, 2018 12:36 am  
Posted by: nanoBit

Got some good news! Since the Windows fall update the dGPU and the eGPU work perfectly together. Radeon and nVidia drivers are running side by side. Really awesome! (I connected the eGPU to the lower right port and an USB-C-HUB with Power Delivery to the upper right port)

So can one boot with the eGPU plugged in (from the start) with this update? That's what I typically do since I don't need the internal display. Everything works fine otherwise and hot-plug works normally.

purge-wrangler.shpurge-nvda.shset-eGPU.sh
----
Troubleshooting eGPUs on macOS
Command Line Swiss Knife
----
Multiple Build Guides


ReplyQuote
theitsage
(@itsage)
Famed Member Admin
Joined: 2 years  ago
Posts: 2890
October 5, 2018 2:18 am  

@nanobit Would you share more information on how Windows 10 Fall update improves eGPU in Boot Camp? In Win10 1803 Spring update, it's possible to use Nvidia eGPU with AMD dGPU in the 2018 15" MacBook Pro for internal display mode acceleration.

Best ultrabooks for eGPU use

eGPU enclosure buying guide

74 external GPU build guides


ReplyQuote
ikir
 ikir
(@ikir)
Prominent Member
Joined: 2 years  ago
Posts: 750
October 5, 2018 6:43 am  

Enjoying the native support. Just plush and have fun with TB3+AMD.
Can’t edit to see what the future holds for eGPUs

eGPU.it | LG 34" 4K 34UC88 curved ultrawide display
MacBook Pro 2018 Touch Bar i7 quad-core 2.7Ghz - 16GB RAM - 512GB PCIe SSD --> my Mantiz Venus extreme mod with Sapphire Nitro+ RX Vega 64


ReplyQuote
nanoBit
(@nanobit)
Trusted Member
Joined: 9 months  ago
Posts: 93
October 5, 2018 3:29 pm  

@mac_editor and @itsage today the disappointment: when I wanted to test a few things like hotplugging it didn't work anymore. I have no idea why. I plugged the egpu in when Windows was completely booted, BSOD like before the update. Then I started the Mac with the eGPU plugged in like I did yesterday.... but the internal display stays black. But the Radeon driver is running anyway and Windows recognizes the eGPU, but not the internal Display. 
I also tried some other configuration of external devices: USB-C-Hub plugged in to left side, no USB-C Hub... but always the same result.

Since yesterday there are a few more "Other devices" in the device manager: Basic System Device, NCM Control, NCM Data, PCI-Device, Unknown Device. 
Plus the Intel Gigabit Network Connection couldn't be started (error 10) but I had this issue before the update. I can solve it when I use the USB-C hub with the left sided ports. Seems like there's not enough PCI capacity.

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


ReplyQuote
(@christian3006)
Active Member
Joined: 11 months  ago
Posts: 9
October 9, 2018 8:46 am  

I have a problem, when activating the standby of my macbook 13" 2018 with the rx 480 egpu attached. When activating it again after standby it will always freeze the whole system and a hard restart is necessary. Has someone the same problem or a solution?

I'm using the HP omen accelerator with the rx 480.


ReplyQuote
Enzdude
(@enzdude)
New Member
Joined: 6 days  ago
Posts: 4
October 9, 2018 12:38 pm  

Bootcamp eGPU support works great for me and remains unaffected by Mojave. I managed to get NVIDIA eGPU support to work with purge-wrangler, however the external display is black and does not appear. This issue goes away in safe mode.


ReplyQuote
vinhdiesel
(@vinhdiesel)
Eminent Member
Joined: 1 month  ago
Posts: 44
October 9, 2018 12:42 pm  

@enzdude
what do you mean by safe mode exactly? 🙂

My Setup


ReplyQuote
Enzdude
(@enzdude)
New Member
Joined: 6 days  ago
Posts: 4

ReplyQuote
mustardseedsg
(@mustardseedsg)
Active Member
Joined: 1 year  ago
Posts: 18
October 10, 2018 4:55 am  

https://devtalk.nvidia.com/default/topic/1042279/cuda-setup-and-installation/cuda-10-and-macos-10-14/

It appears that Nvidia support in Mojave is not as simple as waiting for updated drivers...

This post was modified 6 days  ago by mustardseedsg

15” MBP 2017 w Touch Bar, OS X 10.13.6, Mantiz Venus w GTX1080.


ReplyQuote
nanoBit
(@nanobit)
Trusted Member
Joined: 9 months  ago
Posts: 93
October 10, 2018 8:55 am  
Posted by: mustardseedsg

https://devtalk.nvidia.com/default/topic/1042279/cuda-setup-and-installation/cuda-10-and-macos-10-14/

It appears that Nvidia support in Mojave is not as simple as waiting for updated drivers...

It is that simple. Your link focuses on CUDA, not the web drivers. CUDA is not necessary to run Nvidia eGPUs in macOS. In another thread Nvidia confirmed they're working with Apple to get Mojave support for the web drivers.

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


ReplyQuote
mustardseedsg
(@mustardseedsg)
Active Member
Joined: 1 year  ago
Posts: 18
October 10, 2018 9:18 am  

I believe Octane Render and several other other GPU-accelerated apps require CUDA?

15” MBP 2017 w Touch Bar, OS X 10.13.6, Mantiz Venus w GTX1080.


ReplyQuote
nanoBit
(@nanobit)
Trusted Member
Joined: 9 months  ago
Posts: 93
October 10, 2018 10:56 am  
Posted by: mustardseedsg

I believe Octane Render and several other other GPU-accelerated apps require CUDA?

Not necessarily if they support Metal or OpenCL. I think I misunderstood you because they were talking about basic Mojave support, not special apps that require CUDA

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


ReplyQuote
mustardseedsg
(@mustardseedsg)
Active Member
Joined: 1 year  ago
Posts: 18
October 10, 2018 11:05 am  

It will have to be Metal, since Apple has  decided to drop OpenCL moving forward. 

Sadly, I need CUDA right now for Octane

15” MBP 2017 w Touch Bar, OS X 10.13.6, Mantiz Venus w GTX1080.


ReplyQuote
nanoBit
(@nanobit)
Trusted Member
Joined: 9 months  ago
Posts: 93
October 10, 2018 11:13 am  

Not with Mojave. They just stopped the development for OpenCL for now, but it's still supported until next summer.

Unfortunately running CUDA on Mojave is impossible right now 😕 Maybe a downgrade to High Sierra might be an option?

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


ReplyQuote
Enzdude
(@enzdude)
New Member
Joined: 6 days  ago
Posts: 4
October 10, 2018 12:37 pm  

I'm most likely gonna downgrade to High Sierra again. I only upgraded for the wanted Dark Mode.


ReplyQuote
ataylor
(@ataylor)
Active Member
Joined: 2 months  ago
Posts: 8
October 14, 2018 2:39 am  

OToy is porting octane to metal fyi... and they think it might end up being as fast or faster then CUDA... this could get interesting.

https://arstechnica.com/civis/viewtopic.php?f=19&t=1425897

This post was modified 2 days  ago by ataylor

ReplyQuote
esatamacmodular
(@esatamacmodular)
Eminent Member
Joined: 2 years  ago
Posts: 49
October 14, 2018 2:03 pm  
Posted by: ataylor

OToy is porting octane to metal fyi... and they think it might end up being as fast or faster then CUDA... this could get interesting.

https://arstechnica.com/civis/viewtopic.php?f=19&t=1425897

wow that is interesting.. however it was posted in March 2018 and there hasn't been any chatter since. Not going to get my hopes up for it happening anytime soon.

iMac 2013 10.9, Macbook Air 2013 10.11, MBP 2016 13" 10.12 , HP 4530s 10.11, node lite, DA-2 PSU w/mod, PE4L 2.1b expresscard34, GTX460,1060,1070/Ti RX470,560,580


ReplyQuote
ataylor
(@ataylor)
Active Member
Joined: 2 months  ago
Posts: 8
October 14, 2018 8:28 pm  

some of this will all go away with GPU's in the cloud and such or RNDR with blockchain... etc. so right now.. physical hardware is an issue but long term I could so see OToy's model of [email protected] approach to GPU sharing and selling being a great back end for apple's AR/VR  ambitions.. I just hope they don't get bought and octane shut down.. like what happened with face shift so we could use Animoji etc. 😉 it was a great available face motion capture setup.. then apple bought them and POOF.. gone.


theitsage liked
ReplyQuote
esatamacmodular
(@esatamacmodular)
Eminent Member
Joined: 2 years  ago
Posts: 49
October 15, 2018 2:48 am  
Posted by: ataylor

some of this will all go away with GPU's in the cloud and such or RNDR with blockchain... etc. so right now.. physical hardware is an issue but long term I could so see OToy's model of [email protected] approach...

RNDR is very cool info. thx for sharing.

iMac 2013 10.9, Macbook Air 2013 10.11, MBP 2016 13" 10.12 , HP 4530s 10.11, node lite, DA-2 PSU w/mod, PE4L 2.1b expresscard34, GTX460,1060,1070/Ti RX470,560,580


ReplyQuote
nanoBit
(@nanobit)
Trusted Member
Joined: 9 months  ago
Posts: 93
October 15, 2018 5:11 am  
Posted by: ataylor

 like what happened with face shift so we could use Animoji etc. 😉 it was a great available face motion capture setup.. then apple bought them and POOF.. gone.

But we now have Animoji! Most important iPhone feature ever!!!

Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition


ReplyQuote
Page 2 / 2 Prev