More idle curiosity than anything else, as I've moved on, BUT... is there a definitive answer on how many eGPUs MP 6,1 supports under Mojave yet?
MP 6,1 | 4c | d700
MP 6,1 | 6c | d500
@nu_ninja
Thank you
A) 2020 MacBook Pro, i7-1068NG7, 32GB RAM, 1TB, EGPU Razer Core X, Nitro+ RX5700 xt 8Gb, Samsung 49 1440p UltraWide C49RG
Mac OS Catalina 10.15.7, Internal Bootcamp Windows 10 2004 pci.sys swap.
B) 2.7 GHz I7 4 Cores, 16Gb, 1TB MBP 13 2018 TB3 , EGPU Razer Core X, Nitro+ RX5700 xt 8Gb, LG 32UK550
Mac OS Catalina 10.15.2, Ext SSD Windows 10 1903 V1 .295
C) 2.7 GHz I7 4 Cores, 16Gb, 1TB MBP 13 2018 TB3 , EGPU Gigabyte Gaming Box RX580 8Gb, Mac OS Catalina 10.15.2, Ext SSD Windows 10 1803
D) 3.1 GHz I7, 16Gb, 1TB MBP 13 2015 TB2 , EGPU Gigabyte Gaming Box RX580 8Gb
Guys, any of you use razer synapse on macos?
is it functional on mojave, only thing holding me back right now
I have a Razer Naga Chroma I use in boot camp and macOS, alongside my Razer Core v2 which can be RGB configured in windows only (tho you can sort of cheat and configure it in parallels by connecting it's usb device to the VM). Before Installing Mojave I ran the uninstaller and completely removed synapse. I installed the new version from razer's website after installing mojave. There was an additional step of going to the security & privacy control panel in system preferences, going to accessibility and putting a check next to rzdeviceengine. This is due to new whitelisting preventing unapproved software from interacting with the UI subsystem.
It works (for me) as well as it did in High Sierra. The DPI settings and button mappings do not match between windows and macOS, so I immediately put the mac synapse offline. Additionally, it does not normally configure or detect my naga til I open the MacOS Synapse window and unplug and plug in the mouse after logging in. If I do not do this it uses the default dpi and button mappings. I have read horror stories about the razer driver causing issues on mojave during login for certain razer devices but aside from the above mentioned quirks its been fine for me.
2019 16 Macbook Pro + Core v2 + Radeon VII MacOS 10.15.1
Core X Chroma + RTX 2080 Windows 10 1909
Asrock X570 Phantom Gaming ITX/TB3, Ryzen 5 3400G + Core v2 + Radeon VII Win10 1909
2020 13" Razer Blade Stealth (GTX1650Ti) [11th,4C,G] + RTX 2080 @ 32Gbps-TB4 (Razer Core X Chroma) + Win10 20H2 [build link]
As a general stability comment, Mojave has worked pretty well with AMD GPU in testing. Behavior / stability similar to 10.13.4+. Only thing I noticed was it can take longer to eject the eGPU so don't shut it down and pull the TB3 cable until the eGPU screen goes totally blank and the main screen resumes focus.
Bring peace to your computing life: stop trying to understand Apple.
10.14.1 Beta 1 is available to developers. No significant changes at first glance. Build is 18B45d.
purge-wrangler ✧ tbt-flash ✧ purge-nvda ✧ set-eGPU
Insights Into macOS Video Editing Performance
Master Threads:
2014 15-inch MacBook Pro 750M
2018 15-inch MacBook Pro
2019 13" MacBook Pro [8th,4C,U] + RX Vega 64 @ 32Gbps-TB3 (Mantiz Venus) + macOS 10.14.6 & Win10 [build link]
Also Mojave has faster Metal drivers, I get better fps in all games, same thing with the old OpenGL.
MacBook Pro 13" 2020 Touch Bar M1 8-core CPU 8-core GPU - 16GB unified memory - 512GB PCIe SSD
MacBook Pro 13" 2020 Touch Bar i7 quad-core 2.3Ghz - 16GB RAM - 1TB PCIe SSD
my awesome Radeon VII eGPU
my Mantiz Venus extreme mod with Sapphire Nitro+ RX Vega 64
2018 13" MacBook Pro [8th,4C,U] + Radeon VII @ 32Gbps-TB3 (Mantiz Venus) + macOS 10.15 [build link]
FCP 10.4.3 is stable.
The performance in the edition is worse than 10.3. The export is something better, tested with Bruce X and GH5 4K project
To do: Create my signature with system and expected eGPU configuration information to give context to my posts. I have no builds.
.@nanobit Hotplug should work if you plug in to the right hand side port, and have anything else unplugged. If you plug in something to the remaining right side port, eGPU may disconnect. After hot-plugging eGPU, you can plug in stuff on left side ports. This also means no need to disable dGPU.
You can read more about the investigation from this post onwards.
Got some good news! Since the Windows fall update the dGPU and the eGPU work perfectly together. Radeon and nVidia drivers are running side by side. Really awesome! (I connected the eGPU to the lower right port and an USB-C-HUB with Power Delivery to the upper right port)
Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition
2018 15" MacBook Pro (RP560X) [8th,6C,H] + GTX 1080 @ 32Gbps-TB3 (Sonnet Breakaway 350) + Win10 [build link]
Got some good news! Since the Windows fall update the dGPU and the eGPU work perfectly together. Radeon and nVidia drivers are running side by side. Really awesome! (I connected the eGPU to the lower right port and an USB-C-HUB with Power Delivery to the upper right port)
What implications does this have for everyone with TB1/TB2 connections? Is this the Windows fall update that is getting a lot of attention for additional TB3 optimizations? Are we expecting these optimizations to trickle down to the TB1/TB2 peeps? Also, I assume this is a bootcamp install of windows?
iMac 2013 10.14.1, Macbook Air 2013 10.11, MBP 2016 13" 10.13.6 , HP 4530s 10.11, node lite, DA-2 PSU w/mod, PE4L 2.1b expresscard34, GTX460,1050Ti,1060,1070/Ti RX470,560,580
2016 13" MacBook Pro [6th,2C,U] + GTX 1060 @ 32Gbps-TB3 (AKiTiO Node Lite) + macOS 10.13.6 [build link]
Nothing I guess. I didn’t write anything about TB1/2 Macs so I don’t really understand what you want to hear.
And yes, Bootcamp (See signature)
Setup: MacBook Pro 2018 15" 2.6GHz Radeon Pro 560X on macOS 10.14 & Windows 10 (Bootcamp); Sonnet eGFX Breakaway Box 350 with a Zotac GTX1080 AMP! Edition
2018 15" MacBook Pro (RP560X) [8th,6C,H] + GTX 1080 @ 32Gbps-TB3 (Sonnet Breakaway 350) + Win10 [build link]