Warning: No support for High Sierra with TB2>TB3 adapter?
 

Warning: No support for High Sierra with TB2>TB3 adapter?  

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daniel@hypnorama.se
(@hypnodan)
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Joined: 2 years ago
 

 I'm a little bit surprised I haven't found any posts on this topic.

It seems Apple has dropped support for TB2 in High Sierra and I know at least one other egpu-user that has encountered the same problem as me (link to thread).

I have a 2013 15" MBP with TB2 and an AkiTio Node TB3, and have tried MSI RX580 and Sapphire RX580 Nitro+, and have been unable to use the cards on external screen. (Metal acceleration on internal screen works when no external display is connected to the card).

So this is just a warning to you guys out there trying to make a build like this!

Does anyone have a clue on how to fix this? Buy new computer?

 

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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(@dennis_rumstein)
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Joined: 2 years ago
 

On my MBP 2012 15" (not retina) it works, im using the Akitio Node TB3 with an GTX 1050TI. But only one display works in 60Hz. I ordered an RX460 4GB, and i hope this will fix the issue.

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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Chippy McChipset
(@chippy-mcchipset)
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Joined: 2 years ago
 

Hard to know exactly what Apple's policy is right now but the trend seems to be that a decreasing number of configurations work with this adapter. Sonnet's language on this matter may be instructive for eGPU users in general — even though you're using another company's product. Based on the model you have, you might well be out of luck.

---------

"Check that you have a Macintosh compatible with select external AMD Graphics cards. All Thunderbolt 3 Macs (latest MacBook Pros and iMacs) are compatible with external graphics.This includes:
• iMacs 2017 models 18,1-18,3 Compatible
MacBook Pro 2016 models 13,1-13,3 Compatible
MacBook Pro 2017 models 14,1-14,3 Compatible

As of macOS 10.13.1, most Thunderbolt 2 and Thunderbolt Macs are compatible with select external AMD graphics cards. With a Thunderbolt 2 cable and an Apple Thunderbolt 3 (USB-C) to Thunderbolt 3 Adapter, Sonnet additionally supports the following Thunderbolt 2 or Thunderbolt Macs. (This Adapter is reversable and will also work from a Thunderbolt 2 Mac to a Thunderbolt 3 peripheral.)

iMac (with Intel or AMD Graphics) Late 2013-Late 2015 14,1-17,1 Compatible
iMac (with NVIDIA Graphics) Late 2012-Late 2013 13,1-14,2 Incompatible
Mac mini (with Intel Graphics) Mid 2011-Late 2015 5,1- 7,1 Compatible
Mac mini (with AMD HD 6630M Graphics) Mid 2011 5,1- 5,2 Incompatible
Mac Pro Late 2013 6,1 Incompatible
MacBook Pro (with Intel or AMD Graphics) Early 2011-Early 2015 8,1-12,1 Compatible
MacBook Pro (with NVIDA Graphics) Mid 2012-Late 2013 9,2-11,2 Incompatible"

(bold emphasis mine)

Thunderbolt 3 Macs, Sonnet and OWC eGPUs, 4K Displays, etc


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(@ziggy029)
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Joined: 2 years ago
 

I think there might still be some quirks with specific combinations.  For what it's worth, I am using TB1 with a Late 2012 Mac Mini with a Mantiz Venus and a Gigabyte RX580 and it works great. This same machine and eGPU enclosure also worked well under Sierra 10.12.6 and a GTX 1050TI.  I think certain models are more problematic than the others.  

I can't remember if that model of 2013 MBP is one of the ones that have been difficult, but it may have been that one.  Hopefully someone with a better recollection can chime in.

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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Koopa
(@koopa)
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Joined: 2 years ago
 

I guess you have a MPB with an Nvidia GPU. 

Currently only Nvidia eGPUs are working on macOS and only AMD eGPUs are working on Windows for this model.

For further information read this thread

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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daniel@hypnorama.se
(@hypnodan)
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Joined: 2 years ago
 
Posted by: Koopa

I guess you have a MPB with an Nvidia GPU. 

Currently only Nvidia eGPUs are working on macOS and only AMD eGPUs are working on Windows for this model.

For further information read this thread

Thank you, this was a very valuable thread indeed. Of course my main problem is my MBP 2013 having a NVIDIA gpu inside.

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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kuuldor
(@kuuldor)
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Joined: 2 years ago
 
Posted by: Koopa

I guess you have a MPB with an Nvidia GPU. 

Currently only Nvidia eGPUs are working on macOS and only AMD eGPUs are working on Windows for this model.

For further information read this thread

I have a rMBP with nv 750m. I managed to make Sonnet Breakaway/RX 580 working on both macOS Sierra and Windows 10 Fall Creators.

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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Flint Ironstag
(@flint-ironstag)
Estimable Member
Joined: 3 years ago
 
Posted by: Chippy McChipset

Hard to know exactly what Apple's policy is right now but the trend seems to be that a decreasing number of configurations work with this adapter. Sonnet's language on this matter may be instructive for eGPU users in general — even though you're using another company's product. Based on the model you have, you might well be out of luck.

---------

"Check that you have a Macintosh compatible with select external AMD Graphics cards. All Thunderbolt 3 Macs (latest MacBook Pros and iMacs) are compatible with external graphics.This includes:
• iMacs 2017 models 18,1-18,3 Compatible
MacBook Pro 2016 models 13,1-13,3 Compatible
MacBook Pro 2017 models 14,1-14,3 Compatible

As of macOS 10.13.1, most Thunderbolt 2 and Thunderbolt Macs are compatible with select external AMD graphics cards. With a Thunderbolt 2 cable and an Apple Thunderbolt 3 (USB-C) to Thunderbolt 3 Adapter, Sonnet additionally supports the following Thunderbolt 2 or Thunderbolt Macs. (This Adapter is reversable and will also work from a Thunderbolt 2 Mac to a Thunderbolt 3 peripheral.)

iMac (with Intel or AMD Graphics) Late 2013-Late 2015 14,1-17,1 Compatible
iMac (with NVIDIA Graphics) Late 2012-Late 2013 13,1-14,2 Incompatible
Mac mini (with Intel Graphics) Mid 2011-Late 2015 5,1- 7,1 Compatible
Mac mini (with AMD HD 6630M Graphics) Mid 2011 5,1- 5,2 Incompatible
Mac Pro Late 2013 6,1 Incompatible
MacBook Pro (with Intel or AMD Graphics) Early 2011-Early 2015 8,1-12,1 Compatible
MacBook Pro (with NVIDA Graphics) Mid 2012-Late 2013 9,2-11,2 Incompatible"

(bold emphasis mine)

This 6,1 on the incompatible list is an annoyance.  You folks remember when The MP 3,1 was announced, and the GPUs were incompatible with the the previous MPs?  Same thing will happen; the existing user base will make a massive noise (disproportionate to their numbers), and Apple will fix the problem.  Apple has the resources to preempt this; it would be colossally stupid to further alienate their Pro buyers with a(nother) kick in the gonads.  The likelihood of a class action lawsuit is high, if this happens.

I'm not concerned for myself; there are other ways to get eGPU on nMP, even if it's not called that.  But every single Mac Pro user should be monitoring this situation.  It's bad enough Intel has been demonstrating eGPU for so long, and for Apple to have denied it to us all this time.  Now they want to tell the owners of their (still) flagship system that they are excluded from official eGPU support?

Reckon it'll sort itself out by Spring 2018.  But their answer better not be "buy a new Mac Pro because we can't make eGPU work on 6,1".

MP 6,1 | 4c | d700
MP 6,1 | 6c | d500


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SheldonTung
(@sheldontung)
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LowKnee
(@lowknee)
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I have an error AFTER updating to macOS 10.13.2 (17C88).

MacBookPro 11,5 (2015)with AMD Radeon R9 M370X and Intel Iris Pro 5200, TB2, running macOS 10.13.2 (17C88)
Sonnet eGFX Breakaway Box 550, GPU-550W-TB3
Sapphire Radeon RX 580 Nitro+ 11265-21-20G 8GB graphics card
Apple Thunderbolt 3 (USB-C) to Thunderbolt 2 adapter

When I had macOS 10.13.1 running on my MBP everything worked excellent!

After installing macOS 10.13.2 (17C88)
- rebooting and reaching the login screen
- the display connected to the eGFX started going black then red and black red red etc.
- the MBP display got darker and unsharp and I was not able to click on anything
- the MBP fans started blowing louder and louder

When I disconnected the display connected to the eGFX the system went back to normal.
- the MBP fans went slower, back to 'normal'
- the MBP display lightened up and I was able to login

I checked the status to the connected eGFX, everything seemed to be OK.

After I connected the display again to the eGFX while being logged in
- the MBP fans started blowing louder and louder
- the display connected to the eGFX started going black then red and black red red etc.
- the MBP display went black and a kernal panic screen appeared
- I disconnected the eGFX display again and restarted the MBP
- after the reboot the MBP seemed to be OK

I connected the eGFX incl. connected display to my MacBook Air 2012 (TB2) with 10.13.1 and everything worked excellent.

I tried a couple of other things with the eGFX and the MBP but nothing worked.

Anyone having the same issue after updating to macOS 10.13.2?

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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Leeroll
(@leeroll)
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Joined: 2 years ago
 

Same high sierra version, no work.

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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LowKnee
(@lowknee)
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Joined: 2 years ago
 

According email to me from Sonnet Support from today:

'....We have one of those Macs in the lab. When we tested under 10.13.1, it tested OK. We went back and retested under 10.13.2 and it doesn’t work for us either.
Do you have a time machine backup that you can use to go back to 10.13.1?
Your case has us concerned. We have temporarily pulled our compatibility information for all non-Thunderbolt 3 Macs until we can understand better what 10.13.2 did to Thunderbolt 2 Macs...'

Be careful 10.13.2 and TB2 MacBooks does not work right now 🙁

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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LowKnee
(@lowknee)
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Joined: 2 years ago
 

I just send Apple feedback. Maybe they won't answer, but at least they will know there is a problem or a suggestion for change. If enough people send feedback, it may get the problem/suggested change solved sooner.

https://www.apple.com/feedback/

 Click here to send Feedback

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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Flint Ironstag
(@flint-ironstag)
Estimable Member
Joined: 3 years ago
 

Sent feedback.  Better to send now, early and often, than wait to get screwed over.  I'd encourage anybody concerned to do the same.  

MP 6,1 | 4c | d700
MP 6,1 | 6c | d500


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(@agris)
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Joined: 2 years ago
 
Posted by: Flint Ironstag

Sent feedback.  Better to send now, early and often, than wait to get screwed over.  I'd encourage anybody concerned to do the same.  

Did that too!

MBP 15' mid 2015


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Chippy McChipset
(@chippy-mcchipset)
Reputable Member
Joined: 2 years ago
 

Based on current trends, in my opinion Apple is going to kill eGPU for TB2 Macs as a way to reduce complexity and support issues, and more importantly to them, as a way to ensure they maximize profits on their new Thunderbolt 3 lineup of Macs (now and going into 2018). No doubt there are people in a decision-making capacity there who see offering support for TB2 as a potential money-losing policy, especially with owners of the 2013 Mac Pro and similar era laptops. They want all those people upgrading. If the #1 reason many of them would upgrade is to get the performance benefit of more modern GPUs, the eGPU offers a cheaper alternative — with less than $100 going into Apple's coffers (i.e. only the Adapter since they won't sell GPUs or eGPUs outside of the dev kits, which are underpowered for most purposes).

Really a bad deal if it happens for 2013 Mac Pro owners given how frustrating an experience it has been for those requiring good GPU performance, but I will not be surprised at all. Better to count on Apple killing TB2 for eGPU and being pleasantly surprised if they don't, than the other way around.

Thunderbolt 3 Macs, Sonnet and OWC eGPUs, 4K Displays, etc


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Antoine
(@antoine)
Trusted Member
Joined: 2 years ago
 

Not only they are going to kill TB2 Mac but also on the others TB3 Mac using some GPU hungry app like Final Cut Pro X (new just released 10.4 version has eGPU disabled on both TB2/TB3 Mac). Maybe Apple was forced to go eGPU but is something that they do not like because they do not sell GPU nor eGPU (as just said by Chippy McChipset) and could represent a threat for new Macs. 

2017 15" MBP 3.1 MHz RP560 + AMD Vega FE [email protected] (Breakaway 350 + SF600) + macOS 10.13.6


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(@agris)
Eminent Member
Joined: 2 years ago
 

Actually TB2 was never planned to be compatible with eGPU for Macs. That's what I remember from the keynote when they announced eGPU support. However if eGPUs will work on tb3 Macs, probably some bright minds will find ways how to enable them also on TB2 machines.

MBP 15' mid 2015


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P-Mac
(@p-mac)
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Joined: 3 years ago
 
Posted by: Chippy McChipset

Better to count on Apple killing TB2 for eGPU and being pleasantly surprised if they don't, than the other way around.

Yeah, it makes perfect sense. The eGFX certification only applies to Thunderbolt 3 enclosures, so *officially*, even from Intel (aka, outside of Apple), only Thunderbolt 3 setups can be eGFX supported. TB2 was always a "well, if it works, then have fun with it, but don't look at us if it breaks" type of thing.

2016 15" MacBook Pro + Vega64 w/ Eiswolf GPX Pro LC
---
MAG341CQ 34" Ultrawide // Logitech G900 & HyperX Alloy FPS Pro (MX Blues) // Scarlett 2i4 + Yamaha HS7


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Aled Brown
(@gelert42)
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Joined: 2 years ago
 

Just got another TB2 to TB3 Adaptor (pricey things as well) so I could use my Mid 2015 MBP on the eGPU until they iron out the driver issues. I've installed the Public Beta of 10.13.3 today and I got one go with the eGPU that did work (fast render, really good) and I thought that's great - this'll be fab now but then it crashed hard and it's taken me several bad restarts with nothing attached to get the laptop back up at all.

There were graphic artefacts all over the place.

It's still borked. As soon as you load Safari the whole Mac bogs down. It won't quit anything. Graphic artefacts happening. It's completely screwed.

How does Windows 10 fare on a 2015 MBP with the eGPU? Does it work? I'll buy a copy of Windows 10 if it'll work with the eGPU. I can dropbox my files over to render on it. Don't mind doing that.

2019 MBP15 2.4GHz i9 32GB with VEGA 20 dGPU - macOS 10.15
2019 LG 5K 94W Thunderbolt 3 Monitor
Radeon Pro WX9100 16GB + Sonnet Breakaway 650W eGPU
Radeon RX 580 8GB + Sonnet Developer 350W eGPU


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Chippy McChipset
(@chippy-mcchipset)
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Joined: 2 years ago
 
Posted by: P-Mac
Posted by: Chippy McChipset

Better to count on Apple killing TB2 for eGPU and being pleasantly surprised if they don't, than the other way around.

Yeah, it makes perfect sense. The eGFX certification only applies to Thunderbolt 3 enclosures, so *officially*, even from Intel (aka, outside of Apple), only Thunderbolt 3 setups can be eGFX supported. TB2 was always a "well, if it works, then have fun with it, but don't look at us if it breaks" type of thing.

Right but even beyond that I won't be surprised if they actively block use of TB3 > TB2 adapters somehow. Not sure about the Final Cut Pro X thing mentioned above — doesn't make much sense that they'd disable eGPU for a piece of software.

Thunderbolt 3 Macs, Sonnet and OWC eGPUs, 4K Displays, etc


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(@pierre-emmanuel_pardon)
Active Member
Joined: 2 years ago
 

Hello everybody,

I'm planning to build the configuration bellow:

- MBP retina mid-2015 (MacBookPro 11,5)  with internal dGPU AMD Radeon R9 M370X + Intel Iris Pro

- Apple Thunderbolt 2 - 3 Adapter

- Razer Core v2

- GTX 1070ti

What's the current behaviour in MacOS high Sierra last current build (10.13.2 17C88)?

 

Cheers eGPU enthusiast !

Old hardware: MacBookPro11,5 (15 Retina, i7 4980HQ) dGPU R9 M370X + TB2/TB3 adapter + Razer Core v2 + GTX 1070 Ti

New hardware: Mac mini (2018, i7 8700B, 32 GB RAM, 1 TB SSD)+ Razer Core v2 eGPU + SAPPHIRE Radeon RX Vega 64 + Samsung C27HG70 display
New software: macOS 10.14.2 (18C54), Windows 10 to be tried !


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secretsquirrel
(@secretsquirrel)
Active Member
Joined: 2 years ago
 

Hi,

just wanted to let you know that my eGPU build with a Sonnet eGFX Breakaway Box 350 and a Sapphire Nitro+ Radeon RX580 connected with Apple Thunderbolt 2 – 3 Adapter to a MacBook Pro (Retina 13" late 2014) and an  iMac (Retina 5K, 27-inch, Late 2014) worked out of the box using macOS High Sierra Version 10.13.2 (17C88).

On the other hand my first attempt with the same hard- and software but different eGPU enclosure (HP Omen Accelerator) didn't work.

The Omen never turned on.

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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PsyPryss
(@psypryss)
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Joined: 2 years ago
 

Ordered an Akitio Node and an RX 580. Wish I read this sooner. Can’t use it in 10.13.2 at all. 

Mid 2012 15" (Non-Retina) MPB GT650M + RX580 (AKiTio Node via TB3 -> TB2/TB1 Adaptor) macOS 10.13.4/Win10


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secretsquirrel
(@secretsquirrel)
Active Member
Joined: 2 years ago
 

I am curious to know, does anyone have a clue, why some eGPU systems with the tb2tb3 adapter work under macOS Sierra 10.13.2 and some don't?

Assuming that the tb2tb3 adapter from Apple hasn't changed, or has it?

Isn't the TI83 USB-C controller the same on all enclosures or does it depend on the specific mac model or the cables?

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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jjjjack
(@jjjjack)
New Member
Joined: 2 years ago
 

nMac Pro (late 2013) 6,1 with Akitio Thunder3 with Titan Xp using TB2>TB3 adapter. It was working great with OSX 10.13.1. I was getting VRay render times that were 2x faster than the POS D700s. Made the mistake of "upgrading" to 10.13.2, had to update drivers/enablers, etc. Now, the eGPU and Titan show up properly, but render times are slower than molasses. Render times are ~4x SLOWER than the D700s.

I doubt there's a real reason for this other than greed. 

2013 Mac Pro 6,1 Xeon 2.7 GHz E5 12-Core / 64GB Ram / 1TB SSD / iGpu: d700 / eGpu: Akitio Thunder3 - Nvidia Titan Xp - OSX 10.13.6
2015 MacBook Pro i7 2.9 Ghz / 16GB Ram / 512GB SSD / iGpu: Intel 530 - OSX 10.14.3


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Aled Brown
(@gelert42)
Trusted Member
Joined: 2 years ago
 

Just updated to 10.13.3 b3 on the 2015 MBP15 2.8GHz TB2 and it still crashes badly. However over in bootcamp on Win10 the AMD RX 580 in the Sonnet box is working an absolute charm on the same TB2 laptop. 

There were new AMD driver versions on b3. Still no joy for me though as a mac.

There's no problem on my TB3 mac though. It's just the TB2 one that's having issues ATM.

2019 MBP15 2.4GHz i9 32GB with VEGA 20 dGPU - macOS 10.15
2019 LG 5K 94W Thunderbolt 3 Monitor
Radeon Pro WX9100 16GB + Sonnet Breakaway 650W eGPU
Radeon RX 580 8GB + Sonnet Developer 350W eGPU


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(@pierre-emmanuel_pardon)
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Joined: 2 years ago
 

In addition to my previous message, I received my eGPU box (Razer Core v2) and it works out of the box with my MacBook Pro retina (mid-2015) and a Thunderbolt 2 - 3 adapter.

I’m using last build (no dev or public beta) of High Sierra.

Old hardware: MacBookPro11,5 (15 Retina, i7 4980HQ) dGPU R9 M370X + TB2/TB3 adapter + Razer Core v2 + GTX 1070 Ti

New hardware: Mac mini (2018, i7 8700B, 32 GB RAM, 1 TB SSD)+ Razer Core v2 eGPU + SAPPHIRE Radeon RX Vega 64 + Samsung C27HG70 display
New software: macOS 10.14.2 (18C54), Windows 10 to be tried !


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itsage
(@itsage)
Illustrious Member Admin
Joined: 3 years ago
 

I’ve noticed more issues with 10.13.3 too. While the eGPU still connects and shows up in System Information with my nMP, there are more visual glitches. Maybe it has to do with the RX Vega 56 I’m using. I sincerely hope Apple doesn’t actively exclude older Thunderbolt Macs from being able to use eGPU.

external graphics card builds
best laptops for external GPU
eGPU enclosure buyer's guide


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jjjjack
(@jjjjack)
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Joined: 2 years ago
 
Posted by: jjjjack

nMac Pro (late 2013) 6,1 with Akitio Thunder3 with Titan Xp using TB2>TB3 adapter. It was working great with OSX 10.13.1. I was getting VRay render times that were 2x faster than the POS D700s. Made the mistake of "upgrading" to 10.13.2, had to update drivers/enablers, etc. Now, the eGPU and Titan show up properly, but render times are slower than molasses. Render times are ~4x SLOWER than the D700s.

I doubt there's a real reason for this other than greed. 

As a test, I gave it a shot with my 2017 Macbook Pro. Same results with slow renders in VRay. So, maybe it's not a TB2/3 issue but is, instead, a VRay/CUDA driver (387.99) issue since that was updated in the process.  🙁 

2013 Mac Pro 6,1 Xeon 2.7 GHz E5 12-Core / 64GB Ram / 1TB SSD / iGpu: d700 / eGpu: Akitio Thunder3 - Nvidia Titan Xp - OSX 10.13.6
2015 MacBook Pro i7 2.9 Ghz / 16GB Ram / 512GB SSD / iGpu: Intel 530 - OSX 10.14.3


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Azoura
(@azoura)
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Posted by: Pierre-Emmanuel Pardon

In addition to my previous message, I received my eGPU box (Razer Core v2) and it works out of the box with my MacBook Pro retina (mid-2015) and a Thunderbolt 2 - 3 adapter.

I’m using last build (no dev or public beta) of High Sierra.

Hi,

I've got the same MB like you (Mid 2015 - internal Radeon 370 GFX) and I'm going to get the following setup early next week:

 

- AORUS GTX 1070 Gaming Box (GTX 1070)

- TB3 -> TB2 adapter (original Apple)

- TB 2 Cable (original Apple)

- Headless Ghost Adapter

 

My Macbook Pro is currently on the officially released High Sierra OS.

 

You just said that it worked "out of the box" for you.  There are a couple of things I would like to know:

  • Did you install any kind of script (or anything else) in order to get it worked or did you just plugin the eGPU and it worked on MacOS?
  • Do you use an external screen or the internal one? (I'm planning to go for the internal one only)
  • If you are on an internal one is there a need for a "headless ghost"?

 

My target is to be able to play games like WoW or any other semi-actual game (e.g. Witcher 3, Battlefield 1, etc.) on my Macbook Pro running MacOS. (for me it looks like that playing on Bootcamp Windows 10 with switchable graphics it's more a problem like on current MacOS.)

 

Thanks in advance!

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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graukatze
(@graukatze)
Active Member
Joined: 3 years ago
 

Same problem here: 

MacBook Pro (Retina, 15-inch, Mid 2014), 10.13.3 Beta (17D29a), Apple TB3/TB2 adapter, Apple TB2 cable, Akitio Node, MSI Radeon RX580

Bad glitches under macOS HS (unusable), no problems with Windows 10 Pro

Macbook Pro 2018 w/ Radeon Pro 560X
Akitio Node and RX5700 XT with Windows 10 1903 and macOS 10.14.6


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Chippy McChipset
(@chippy-mcchipset)
Reputable Member
Joined: 2 years ago
 

Recent comments relating to MP6,1 don't surprise me. Apple has zero incentive to make the 6,1 work well with eGPU. They are designing a new Mac Pro concept and want people to use that (since it is designed to serve all those who bought and rightly complained about the 6,1 after its dual GPU performance never panned out). There's no way they are interested in giving people an alternative solution that will earn them a relatively tiny margin (whatever the margin on the TB3 adapter is) vs. what they'll earn with the new Mac Pro.

Put simply: they don't want you guys to use eGPU and be happy. They want you to buy a new Mac Pro and be happy. You could also extend this argument to other types of Macs from the last year or two, but it is especially relevant to the 6,1. 🙂

Thunderbolt 3 Macs, Sonnet and OWC eGPUs, 4K Displays, etc


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graukatze
(@graukatze)
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Today's update to 10.13.3 Beta (17D34a) did not make a difference.

 

However, the card is not identified as RX 580 but shows as AMD R9xx. Probably the root cause of the problem (no driver support)?

Macbook Pro 2018 w/ Radeon Pro 560X
Akitio Node and RX5700 XT with Windows 10 1903 and macOS 10.14.6


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Aled Brown
(@gelert42)
Trusted Member
Joined: 2 years ago
 
Posted by: graukatze

Same problem here: 

MacBook Pro (Retina, 15-inch, Mid 2014), 10.13.3 Beta (17D29a), Apple TB3/TB2 adapter, Apple TB2 cable, Akitio Node, MSI Radeon RX580

Bad glitches under macOS HS (unusable), no problems with Windows 10 Pro

Same here but I tried the 10.13.3b4 and it still doesn't work on TB2 on a 2015 MBP15 (top spec) as a eGPU RX 580 on Mac (glitches) but works perfectly on Windows 10 Pro in bootcamp. I thought it was going to work as the Mac itself is behaving better on the latest beta but it's a total no go on the eGPU.

I do have two TB3-TB2 cables I will try the other one just in case. 

2019 MBP15 2.4GHz i9 32GB with VEGA 20 dGPU - macOS 10.15
2019 LG 5K 94W Thunderbolt 3 Monitor
Radeon Pro WX9100 16GB + Sonnet Breakaway 650W eGPU
Radeon RX 580 8GB + Sonnet Developer 350W eGPU


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rotarymac
(@rotarymac)
Active Member
Joined: 2 years ago
 

I've just posted my implementation guide using 2014 macbook pro with 750M, Mantiz Venus, GTX970. Apple TB2->TB3 cable I'm using seems to be working without issue. 

https://egpu.io/forums/builds/2014-15-macbook-pro-gt750m-gtx97016gbps-tb2-mantiz-venus-via-tb3-to-tb2-adapter-macos10-13-2-rotarymac/  

 

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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