Nvidia GeForce Now Game Streaming Service  

theitsage
Estimable Member

Just announced at CES 2017 -  http://www.geforce.com/geforce-now. The cost is $25 for 20 hours of play.

This is an intriguing alternative to eGPU for gaming. What are your thoughts?

GEFORCE NOW
Now you can transform your Mac or PC into a powerful NVIDIA® GeForce® GTX 1080 gaming machine with easyaccess to the latest PC games. Connect to top digital stores like Steam, Uplay, GOG, Battle.net, and Origin to play your games. It’s that easy.

SUPERCHARGE YOUR MAC OR PC
Want to play new PC games but have a macOS- or Windows-based machine that isn’t up to the task? Become an NVIDIA GeForce NOW™ user and get instant access to GeForce GTX 1080 gaming in the cloud to play the latest games in high-definition at maximum settings and smooth framerates.

BRING YOUR OWN GAMES
GeForce NOW connects to the leading digital stores, which means you can install the platforms and the games you currently own on your virtual gaming PC in the cloud. You can even directly install free-to-play games. Whichever game you choose, GeForce NOW supports the standard features you’re used to, including multiplayer gaming, friends lists, chat, and achievements.

Edited: 2 weeks  ago
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Posted : January 5, 2017 8:18 am
Yukikaze
Estimable Member

This is both quite expensive and going to suffer in performance due to streaming latency. Things like these have been tried before and haven't taken off mostly due to the second reason.

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Posted : January 5, 2017 11:33 am
theitsage
Estimable Member

@Yukikaze I agree. I heard about local streaming from a Windows box within your LAN to essentially accomplish the same experience - forgot what that software's name.

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Posted : January 5, 2017 11:48 am
Yukikaze
Estimable Member

Yeah, streaming from a system in the house is feasible, but the Internet latency kills any attempts to do it over a long distance. Even with the rapid increase in Internet access bandwidth, the latency doesn't really change. If you would have such cloud servers spread out at relative proximity to the consumers (say at the second or third ISP hop level) then it might be viable, but we're not there yet. Essentially, this would require a (small) datacenter at every major locality to keep user latency down. This is not impossible, but it will take us some time for cloud infrastructure to trickle down from the major datacenters of the large vendors and into our Internet backyard.

 

By the way, here is a previous attempt at doing a game streaming service.

Edited: 2 weeks  ago
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Posted : January 5, 2017 1:21 pm theitsage liked

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