Blender Mac - Cycles GPU rendering development for Metal
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Blender Mac - Cycles GPU rendering development for Metal  


Mini i5
Prominent Member
Joined: 2 years ago

It’s official. After dropping support a couple years ago, Blender will be  bringing Cycles GPU rendering back to MacOS in a future build.

Apple will provide financial resources and engineering support needed to build a Metal backend allowing Cycles to utilize Apple’s graphics API.

Meanwhile, Redshift’s MacOS Metal GPU renderer is officially out and supported by Maxon.

Conversely, OTOY’s Octane X for Metal public beta releases remain paused well short of the finish line.

Maybe Blender and Apple’s joint effort will produce results before Octane X is even officially released…



This topic was modified 1 day ago

2018 Mac Mini + AMD RP W5500 (Sonnet Breakaway Box 650) Big Sur 11.6 + Windows 21H1

2018 Mac Mini [8th,6C,B] + RP W5500 @ 32Gbps-TB3 (Sonnet Breakaway 650) + macOS 11.6 & Win10 [build link]