Hello,
I've recently built an eGPU that I've been able to install successfully thanks to the macos-egpu script and this community. My goal is to use run Octane Render in Cinema4d.
eGPU: Mantiz Venus MZ-02 enclosure / GeForce GTX 1080-ti STRIX. / Belkin TB3
Machine: 2017 iMacPro on 10.13.6 (17G65)
Nvidia WebDriver: 387.10.10.10.40.105
CUDA: 396.148
Cinema4d: R19.068(Build RB245443)
Octane: 3.08
The problem I'm running into is when trying to run Octane. The card shows up correctly in "About This Mac" but as soon as i launch Octane, it panics.
Any advice/input would be greatly appreciated.
Thanks,
While it should work fine with Cinema4D in limited scenarios, Otoy has some work to do in making Octane stable for Mac. It's really a PC-centric platform that they added Mac support to late in the game with v3.x. Version 4 beta is out now (and v4 in general will be free depending on how you set it up) but I don't believe it's working on Mac yet and v3.x is very unstable from those I've spoken to.
That said I think they're dedicated to setting up a Metal-based workflow for Octane Mac. That will probably also include eGPU support. But it may be a while. They're notorious for announcing something and having it show up a year+ later.
Hopefully they improve their game Mac game. Once goalque's NVIDIA EFI solution rolls out for 10.14 this is a new area that many Mac creatives will want. Octane is hugely popular for a reason and v4 / the versions of 4.x that will show up in 2019 are seriously impressive as a technical achievement
Bring peace to your computing life: stop trying to understand Apple.
Thanks for your reply. I've tried running 3.08 and 3.07. I'm in an position where i'll need to share files with another animator who uses C4D + Octane on a PC. I'm hoping to find a successful, established configuration that's stable? Or know if I'm chasing my tail.
@wpratt, have you checked the OctaneBench ( https://render.otoy.com/octanebench/)? Is it crashing as well?
Could you post the crash report?
That is not dead which can eternal lie, And with strange aeons even death may die.
@devild I had not tried that yet. But just gave it a run and it crashed in the same place, right after the octane splashscreen. Thanks for the suggestion. Im not running it to a second monitor or running Ghost adapter, do you think that could be causing the crash? i have an adapter on order.
@wpratt, I've been running an eGPU+C4D+Octane combo successfully for quite a while now.
Do you have a monitor plugged into the eGPU or is it simply used for rendering? i.e. you're only using your iMac display.
@imcalledandy Hey! Thats great to hear. Im running an LG superfine as a second monitor, but not out of the eGPU.
Ok @wpratt. I usually have 2 x eGPUs connected to my 2013 Mac Pro / 2017 Mac Book Pro, so I'm not in the exact same situation as you.
You've run the latest version of macos-egpu? Did you manually update the NVIDIA drivers at all? The script is designed to use the best pairing for your system.
@wpratt - looking at my specs I'm using an older version of C4D (19.053 RB224935) and my GPU Driver version is: 378.10.10.10.25.106 - but I've not had the panics you describe...
Another thing to check: in your c4doctane folder make sure you only have c4dOctane_R19.dylib - you don't need the older versions in there.
Interesting. I had to update C4D to R19.068 for it to recognize version 3.08 octane. What version of octane are you running? I also notice youre running OSX 10.13.3 + 4? Im running 10.13.6. I may try to back everything down to your versioning and see if that works. I really appreciate your replies.