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Final Cut Pro X Roundup/Update?
 

Final Cut Pro X Roundup/Update?  

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MattRobertson
(@mattrobertson)
New Member
Joined: 10 months ago
 

So I've got a host of questions, all which have not been answered by showering the forums and reading up on every topic I could find on here regarding FCP X and also 2013 Mac Pro's.

Do we have a most current Final Cut Update? I know that a while ago there were issues with people in 10.4 (FCP) with the eGPU only being used for playback and not rendering and exporting which is crucial to it's use. Do we have an update on the status of that?

Something that I can't seem to get a clear answer on is does Final Cut use all available GPU's as well as the external when playing back, rendering, and exporting? I have a 2013 Mac Pro d500 and would like to see if I can add a Vega (obviously using an adapter to TB2 and the script) and if Final Cut will indeed use all 3 and at which percentages of usage.

I'm struggling to find real data and input on how the performance increase is with FCP X, and unfortunately what used to be a good text, Bruce X, really isn't a great test any more, and I've only seen a couple Bruce X tests posted anyways.

If you are using a Vega card with final cut, how is it going? I'm especially interested if I can find any Mac Pro users to chime in, only found a couple that were using a 2013 and had a non-nvidia card.

Thanks!

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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mac_editor
(@mac_editor)
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Joined: 3 years ago
 

App developers need to specifically code in multiple GPU support. At best we can force eGPU (single typically) use on FCP for both timeline and exporting using set-eGPU, or setting the appropriate preference (macOS Mojave or later).

I use FCP with a Vega 64 (on 2018 15" MBP) and it's been awesome so far. I just wish Apple would update the app to use all available GPUs so that my internal GPUs do something as well.

This post was modified 10 months ago

purge-wranglerpurge-nvdaset-eGPU
2018 MacBook Pro 15" RP560X + RX 5700 XT (Mantiz Venus)


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FCPXUserGermany
(@fcpxusergermany)
Active Member
Joined: 10 months ago
 
Posted by: MattRobertson

...

I'm struggling to find real data and input on how the performance increase is with FCP X, and unfortunately what used to be a good text, Bruce X, really isn't a great test any more, and I've only seen a couple Bruce X tests posted anyways.

If you are using a Vega card with final cut, how is it going?

 

here is some of the testing I did with the Vega64 and RX580:

and here is a option so FCPX (and other apps) is "forced" to Prefer External GPU:

MacBook Pro with Touch Bar (15-inch, 2016) , AMD Radeon Pro 450 2GB, MacOS 10.14.2, Razer Core X + ASUS Radeon Vega64 8GB, FCPX 10.4.5


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Seotheneo
(@seotheneo)
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Joined: 10 months ago
 

This looks great!

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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limozeen
(@limozeen)
Active Member
Joined: 2 years ago
 

I find that it makes playback and editing of 4K 60 fps footage like butter. Which is pretty amazing on its own, actually. The impact on render / export times varies dramatically, from no change to dramatic improvement. I'm happy, and this has so much room to mature, too.

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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Robin_Martin
(@robin_martin)
Eminent Member
Joined: 9 months ago
 

I just built a Radeon VII Razer Core X setup for FCPX on my 2018 MBP. Looking forward to putting it through its paces once Apple adds support in Mojave.

I've dabbled a bit in the 10.14.4 beta build and it looks encouraging!

2018 MBP i9, 32GB, Vega 20; Razer Core X, Radeon VII


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paulspain
(@paulspain)
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Joined: 8 months ago
 
Posted by: mac_editor

App developers need to specifically code in multiple GPU support. At best we can force eGPU (single typically) use on FCP for both timeline and exporting using set-eGPU, or setting the appropriate preference (macOS Mojave or later).

I use FCP with a Vega 64 (on 2018 15" MBP) and it's been awesome so far. I just wish Apple would update the app to use all available GPUs so that my internal GPUs do something as well.

Excuse me, what did you do to make Vega 64 work with FCP? I also own a Vega 64 and my FCP takes HOURS to export a 30sec video (with multiple effects, yeah, but I think it's too much time anyway). Playback and editing is fine, but when it comes to rendering it doesn't work at all for me, although System Monitor says the Vega 64 is working. I'm desperate 😥

Pending: Add my system information and expected eGPU configuration to my signature to give context to my posts


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mac_editor
(@mac_editor)
Famed Member Moderator
Joined: 3 years ago
 

@paulspain it’s written in the message you quoted, but for reference: https://support.apple.com/en-us/HT209134

Set that option. That’s the best FCP can do at this time.

purge-wranglerpurge-nvdaset-eGPU
2018 MacBook Pro 15" RP560X + RX 5700 XT (Mantiz Venus)


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Eightarmedpet
(@eightarmedpet)
Noble Member
Joined: 3 years ago
 

Anyone using 10.14.7? The prefer egpu tick box appears to be missing? Anyone any experience/idea with what's going on?

2017 13" MacBook Pro Touch Bar
GTX1060 + AKiTiO Thunder3 + Win10
GTX1070 + Sonnet Breakaway Box + Win10
GTX1070 + Razer Core V1 + Win10
Vega 56 + Razer Core V1 + macOS + Win10
Vega 56 + Mantiz Venus + macOS + W10

---

LG 5K Ultrafine flickering issue fix


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mac_editor
(@mac_editor)
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Joined: 3 years ago

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Eightarmedpet
(@eightarmedpet)
Noble Member
Joined: 3 years ago
 

@mac_editor

Ahhh so that feature replaces the checkbox and is as expected? Cheers for the info. Currently enjoying getting back into video stuff. 

2017 13" MacBook Pro Touch Bar
GTX1060 + AKiTiO Thunder3 + Win10
GTX1070 + Sonnet Breakaway Box + Win10
GTX1070 + Razer Core V1 + Win10
Vega 56 + Razer Core V1 + macOS + Win10
Vega 56 + Mantiz Venus + macOS + W10

---

LG 5K Ultrafine flickering issue fix


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mac_editor
(@mac_editor)
Famed Member Moderator
Joined: 3 years ago
 

@eightarmedpet

Yep. From https://support.apple.com/en-us/HT208544:

You won't see this option if an eGPU isn't connected, if your Mac isn't running macOS Mojave, or if the app self-manages its GPU selection. Some apps directly choose which graphics processors are used and will ignore the Prefer External GPU checkbox.

purge-wranglerpurge-nvdaset-eGPU
2018 MacBook Pro 15" RP560X + RX 5700 XT (Mantiz Venus)


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