new FCPX 10.4 and eGPU  

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Jared
(@jared_busch)
Eminent Member

@mac_editor You know what, as stupid as this sounds, I never thought about the difference in how FCPX plays between AMD vs Nvidia! Which you'd think I would've thought of considering the current compatibility. But now that you've brought it up, when I think about it, I've never read anyone claiming and confirming any sort of playback with an Nvidia card. Only seen folks talk about the playback with AMD cards.

Well shit...Now I'm gonna have to start looking for an AMD replacement! 

Well, I appreciate your time bud. It's helped me sort of narrow down what my issue is.

Cheers

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Posted : April 17, 2018 7:36 pm
mac_editor
(@mac_editor)
Prominent Member Moderator

@jared_busch finding an AMD replacement might just be expensive ;).. I'd still suggest trying macOS Sierra once. Perhaps there won't be a difference, but who knows..

purge-wrangler.shpurge-nvda.sh

Guides:
Mid-2014 15" MacBook Pro GT750M + RX480@16Gbps-TB2 (AKiTiO Node via TB3->TB2 adapter) + macOS & Win10
Mid-2014 15" MacBook Pro GT750M + GTX980Ti@16Gbps-TB2 (AKiTiO Node via TB3->TB2 adapter) + macOS

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Posted : April 17, 2018 7:41 pm
Jared
(@jared_busch)
Eminent Member

@mac_editor Yea it'll be expensive, but I can offset that by selling my 1080. At the moment, I'm not really interested in testing out Sierra for a couple reasons.

1- I don't have the time to backup, downgrade, setup, test and then upgrade to HS again. I rely on my mac to earn a living. So when it's down, so is my income.
2- Even if it does make a difference, I still wouldn't stay on Sierra. It's an older OS and I HATE running on older OS's, even though I'm still on 10.13.2.

There are several online stores selling Vega 56 cards for under $1000. I should be able to sell my 1080 for $800 - $900 😉

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Posted : April 17, 2018 8:12 pm
mac_editor
(@mac_editor)
Prominent Member Moderator
Chippy McChipset
(@chippy-mcchipset)
Reputable Member

I don't think there's ever a reason to use NVIDIA cards with Apple's apps. Apple does not CUDA-accelerate anything which means the only reason to try is if someone has seen evidence that NVIDIA's OpenCL / Metal performance is better than AMD's in a given scenario, which I doubt. Particularly the former.

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Posted : April 17, 2018 9:53 pm
Jared
(@jared_busch)
Eminent Member

Ya fair enough and I agree. I guess while shopping, my mind just kind of justified Nvidia. I shoulda just went AMD and gone hassle free (for the most part, lol)

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Posted : April 18, 2018 12:23 am
ikir
 ikir
(@ikir)
Honorable Member

A new update has been released but the eGPU a is used only for some task, anyway it is is faster with eGPU anyway! Let’s hope Apple will fix this.

eGPU.it | LG 34" 4K 34UC88 curved ultrawide display
MacBook Pro 2017 touchbar i7 3.5Ghz - 16GB RAM - 512GB PCIe SSD --> my complete setup video

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Posted : May 3, 2018 11:05 pm
dre
 dre
(@dre)
Active Member
Posted by: ikir

A new update has been released but the eGPU a is used only for some task, anyway it is is faster with eGPU anyway! Let’s hope Apple will fix this.

faster than 10.4.1? Is the gpu used for exporting at all?? I'm back on 10.3 and don't want to risk loading 10.4 till its resolved

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Posted : May 3, 2018 11:22 pm
eAlchemist
(@ealchemist)
Active Member

Hey Everyone

I'm using an eGPU (Readeon 7970) successfully with FCP 10.4.2 and HS 10.13.4

I'm mostly working with 8/10bit GH5 4k footage, heavy & long timelines.
Playback / timeline eGPU acceleration working great when having the viewer-window on the monitor connected to the eGPU.
Tho, I'm actually using an LG 5K Monitor at my editing workplace. As soon as I change to a screen other then the eGPU one, the load moves to the dGPU.

There is no way of connecting the LG 5K (TB3) Monitor to an eGPU for now. The only way is using a monitor connected to the eGPU as the "Viewer".
Any workflow advice on this?

I wish to see a FCP Update which enables eGPU rendering and screen-independent eGPU acceleration / utilisation soon.
Similar to Davinci, This would improve workflows for a lot of users I believe, also for users who are working on the internal display.
This should be technically possible as far as sending data back via TB3.

Wherever this is a marketing conspiracy or not - I'd guess Apple is interested in making FCPX as attractive as possible and will give these demands priority.

Great to have a community here which keeps it rollin.

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Posted : May 5, 2018 9:55 pm
ikir
 ikir
(@ikir)
Honorable Member

Last eat FinalCut Pro still doesn’t use eGPU for everything. Finger crossed for next release.

eGPU.it | LG 34" 4K 34UC88 curved ultrawide display
MacBook Pro 2017 touchbar i7 3.5Ghz - 16GB RAM - 512GB PCIe SSD --> my complete setup video

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Posted : May 10, 2018 8:50 pm
(@nariman_gafurov)
New Member

Hello everybody. I have maccopo 2013 and egpu akitio node thinderbolt 3 with an adapter. Advise me what card to take? I choose between rx580 and vega 64

Mac Pro (2013), 12Core Xeon, 32 GB, 256gb SSD, 2xD500, AKiTiO Node
Macbook Pro 15, 2017 touch bar

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Posted : May 18, 2018 5:25 pm
eAlchemist
(@ealchemist)
Active Member
Posted by: Nariman Gafurov

Hello everybody. I have maccopo 2013 and egpu akitio node thinderbolt 3 with an adapter. Advise me what card to take? I choose between rx580 and vega 64

This seems to be very off-topic? Please keep this thread about eGPU & FCPX Support.

If you ask this in the context of FCP performacne: Go for the best AMD / ATI Card that your budget will allow for. The RX580 is very good, the Vega64 surely more future-proofed.

Nothing changed so far on FCP eGPU. Still looking for a release from apple..

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Posted : May 19, 2018 12:42 pm
(@nariman_gafurov)
New Member

Thank you! Yes, the speed of work, the effect filters are important for FCPX. I know that it is better to radeon, but who would advise which card which will be more powerful than d500

Mac Pro (2013), 12Core Xeon, 32 GB, 256gb SSD, 2xD500, AKiTiO Node
Macbook Pro 15, 2017 touch bar

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Posted : May 20, 2018 12:26 pm
theitsage
(@itsage)
Noble Member Admin

@nariman_gafurov In OpenCL tasks, the performance level from highest to lowest is RX Vega > Dual D500s > RX 580 > Single D500. I'd say go for the RX Vega 56. It has a more reasonable power requirement and performs very close to the Vega 64 in macOS.

Edited: 4 weeks  ago

Best ultrabooks for eGPU use

eGPU enclosure buying guide

56 external GPU build guides

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Posted : May 20, 2018 1:46 pm Username liked
dre
 dre
(@dre)
Active Member
Posted by: eAlchemist

Hey Everyone

I'm using an eGPU (Readeon 7970) successfully with FCP 10.4.2 and HS 10.13.4

I'm mostly working with 8/10bit GH5 4k footage, heavy & long timelines.
Playback / timeline eGPU acceleration working great when having the viewer-window on the monitor connected to the eGPU.
Tho, I'm actually using an LG 5K Monitor at my editing workplace. As soon as I change to a screen other then the eGPU one, the load moves to the dGPU.

There is no way of connecting the LG 5K (TB3) Monitor to an eGPU for now. The only way is using a monitor connected to the eGPU as the "Viewer".
Any workflow advice on this?

I wish to see a FCP Update which enables eGPU rendering and screen-independent eGPU acceleration / utilisation soon.
Similar to Davinci, This would improve workflows for a lot of users I believe, also for users who are working on the internal display.
This should be technically possible as far as sending data back via TB3.

Wherever this is a marketing conspiracy or not - I'd guess Apple is interested in making FCPX as attractive as possible and will give these demands priority.

Great to have a community here which keeps it rollin.

My LG tb2 monitor connects directly to my egpu using a tb2/3 dongle. 

There is a version of FCPX that renders fully using an egpu, it’s 10.3?

Not it sure how you’d describe removing this functionality but (they’ve done it with tb2 Mac users and egpu’s too). We’re a long way into 10.4 (update wise) and it looks like Apple have deliberately removed egpu render support and it looks unlikely to return in the short to medium term.

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Posted : May 20, 2018 4:32 pm
(@nariman_gafurov)
New Member

Thank you! I'll probably buy vega56 ... and will there be a big loss when using the th3-th2 adapter?

Mac Pro (2013), 12Core Xeon, 32 GB, 256gb SSD, 2xD500, AKiTiO Node
Macbook Pro 15, 2017 touch bar

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Posted : May 20, 2018 6:17 pm
eAlchemist
(@ealchemist)
Active Member
Posted by: dre
Posted by: eAlchemist

Hey Everyone

I'm using an eGPU (Readeon 7970) successfully with FCP 10.4.2 and HS 10.13.4

I'm mostly working with 8/10bit GH5 4k footage, heavy & long timelines.
Playback / timeline eGPU acceleration working great when having the viewer-window on the monitor connected to the eGPU.
Tho, I'm actually using an LG 5K Monitor at my editing workplace. As soon as I change to a screen other then the eGPU one, the load moves to the dGPU.

There is no way of connecting the LG 5K (TB3) Monitor to an eGPU for now. The only way is using a monitor connected to the eGPU as the "Viewer".
Any workflow advice on this?

I wish to see a FCP Update which enables eGPU rendering and screen-independent eGPU acceleration / utilisation soon.
Similar to Davinci, This would improve workflows for a lot of users I believe, also for users who are working on the internal display.
This should be technically possible as far as sending data back via TB3.

Wherever this is a marketing conspiracy or not - I'd guess Apple is interested in making FCPX as attractive as possible and will give these demands priority.

Great to have a community here which keeps it rollin.

My LG tb2 monitor connects directly to my egpu using a tb2/3 dongle. 

There is a version of FCPX that renders fully using an egpu, it’s 10.3?

Not it sure how you’d describe removing this functionality but (they’ve done it with tb2 Mac users and egpu’s too). We’re a long way into 10.4 (update wise) and it looks like Apple have deliberately removed egpu render support and it looks unlikely to return in the short to medium term.

Hey there.

Thanks for your reply. I doubt there is any GPU with TB3 nor any Thunderbolt support. What you are probably doing is using the DisplayPort signal over a thunderbolt / mDP adapter.

The LG5k Monitor is using a real Thunderbolt3 connection (with actually two DP lanes). Connected via a dongle / DP you'd only get a maximum 4k signal.

Even with the old FCP version you wouldn't get eGPU timeline accelerated on the LG5k as there is no GPU out there yet to connect it to. Davinci Resolve as an example uses a way to utilise GPUs independently of connected monitors. Therefore giving you acceleration even on an internal MacBook Monitor.

This method is much more advanced and I'd suggest apple is highly aware of their shortcomings on this side in FCP. Updates should certainly come in the future to keep the product competitive.

We'll see what time brings ;-).. 

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Posted : May 22, 2018 9:17 am
mac_editor
(@mac_editor)
Prominent Member Moderator

To my report regarding eGPU support for FCP, Apple Dev Relations had the following to say  -> "It's not been determined how and when the issue will be resolved." SAD. It's their typical generic response to minor bugs plaguing older hardware - but didn't expect to see it for this one.

purge-wrangler.shpurge-nvda.sh

Guides:
Mid-2014 15" MacBook Pro GT750M + RX480@16Gbps-TB2 (AKiTiO Node via TB3->TB2 adapter) + macOS & Win10
Mid-2014 15" MacBook Pro GT750M + GTX980Ti@16Gbps-TB2 (AKiTiO Node via TB3->TB2 adapter) + macOS

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Posted : May 25, 2018 4:04 am Chippy McChipset and Username liked
Chippy McChipset
(@chippy-mcchipset)
Reputable Member
Posted by: mac_editor

To my report regarding eGPU support for FCP, Apple Dev Relations had the following to say  -> "It's not been determined how and when the issue will be resolved." SAD. It's their typical generic response to minor bugs plaguing older hardware - but didn't expect to see it for this one.

I think as time goes on it's their response to almost any software issue out there. Probably written by their legal team and enforced as a policy unless they have a specific fix and imminent release of said fix planned. But frustrating either way.

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Posted : May 25, 2018 8:24 pm
Username
(@username)
Estimable Member

I believe this have more to do with their future business model then fixing bugs.
For the last 10 years they have changed strategic focus faster then patches have been released. And just as their pretty damn good software gain a steady growing user base they kill it and move on because it does not support their current software, hardware or service strategy.
It's as annoying as it is sad.

2012 Mac Mini + GTX1070@10Gbps-TB1 (AKiTiO Thunder3 via TB3->TB2 adapter) + macOS

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Posted : May 25, 2018 8:32 pm theitsage liked
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