macOS External GPU Review – Out-of-Body Experiment

eGPU Reviews 45 Comments

Recap

macOS External GPU has been possible for several years thanks to the selfless work of many in our eGPU community. Most notable is the automate-eGPU script Goalque wrote that enables eGPU in 10.9 to 10.12. Today Apple officially adds this highly-anticipated capability in macOS High Sierra 10.13.4 [17E199]. It’s now available to the general public but not without limitations. As released, only Thunderbolt 3 Macs can make use of external GPU with select AMD Radeon graphics cards.

The questions that immediately come to mind for many Mac users are whether there’s a workaround for non-supported systems, Thunderbolt 1/2 and Nvidia graphics cards. There are no easy answers, but the ball is now in Apple’s court. eGPU.io’s tremendous growth was due in part to a strong Mac user base looking for external graphics card solutions. Now that Apple has officially incorporated eGPU into their Mac platform, it’s high time for the folks in Cupertino to provide first-party support.

macOS External GPU

macOS External GPU: AORUS Gaming Box + Apple MacBook laptops

The Journey

My first attempt with external graphics was a few summers ago when I realized the Mac Pro tower’s form factor would not return in the Mac lineup. The next logical upgrade path was through an external enclosure with PCIe slot. The Mac Pro trashcan planted this seed with its six Thunderbolt 2 ports that Apple engineers cleverly attached directly to the Xeon CPU [system block diagram]. So I hopped on that train and built an eGPU out of an AKiTiO Thunder2 enclosure. The setup process wasn’t for the faint of heart. Thanks to the resources already made available on TechInferno forums moderated by Nando, I was able to piece together a Radeon RX 470 eGPU for my Macs. The software that enabled this upgrade was Goalque’s automate-eGPU script.

External graphics card components macOS External GPU RX 470 + AKiTiO Thunder2

Shortly after joining and learning about eGPU in macOS on TechInferno forums, Nando, Goalque, and I were banned due to conflicts of interest with the site owners. This turned out to be a blessing in disguise. It gave us a fresh start to build a new forum, fully dedicated to external graphics card solutions. eGPU.io is now the new and hopefully permanent home for eGPU enthusiasts. Our main mission has always been to make external GPU easy and accessible to all. Intel, AMD, and Thunderbolt partners share the same vision. The complete picture came together on June 5th, 2017 when Apple announced macOS external GPU support in High Sierra at WWDC.

Frequent visits from Cupertino – Dec 25th, 2016 to May 31st, 2017

High Sierra beta was available shortly after the announcement. I tested with the Sonnet Breakaway Box + RX 580 eGPU that is the very same setup Apple used for its eGPU Development Kit. While it worked, this early build was limited to the AMD Radeon RX 580 only and hot-plugging was buggy. Goalque’s script worked more reliably in 10.12 at that point in time. macOS 10.13 was released fall 2017 with external graphics card support for developers only. We kept ourselves in the loop throughout macOS external GPU development process from 10.13 to 10.13.3. While there was marginal improvement following each update and additional support for Radeon Vega GPUs, no major change was in sight.

Then came 10.13.4 Beta 1, version 17E139j, and with it an initial glimpse of the public release of macOS external GPU. Beta 1 was an amazing build that refined the user experience significantly over previous versions. External GPU was now plug-and-play with almost all Thunderbolt Macs. We were beyond excited and anxious for the final release day. This excitement was short-lived. Beta 2 wreaked havoc on the hierarchy of trust. It broke compatibility with Thunderbolt 1 and Thunderbolt 2 Macs. Longtime Mac users, myself included, felt a punch to the gut when subsequent 10.13.4 Beta continued this trend, refusing to work with non-Thunderbolt 3 Macs. If you’ve been enjoying external graphics with your older Macs, stay with 10.13.3 until further notice.

Reality eventually set in; Apple is a control freak, and for them to add a software feature to support third-party hardware is unprecedented. As seen below, there are about a dozen of Thunderbolt 3 eGPU enclosures compatible with macOS. It’s likely only a handful will be macOS-certified. In the whole scheme there’s a deadline to meet and the fewer Macs to focus on, the more quality assurance Apple can provide to ensure a successful launch. I remain hopeful macOS external GPU functionality will be extended to older Thunderbolt Mac systems in due time.

April 7th 2018 Update: mac_editor found a workaround to enable external GPU functionality for TB1/2 Mac on 10.13.4.

Compatible Enclosures
macOS External GPU
AKiTiO HOT
Node
Sonnet Breakaway
350 | 550 | 650 | 350D

OWC Mercury
Helios FX

HP Omen Accelerator PowerColor
Devil Box
Asus XG
Station Pronew
AKiTiO
Node Pro
Mantiz
Venus

Asus ROG
XG Station 2
Razer
Core V2
Sonnet Breakaway
Puck
Aorus HOT
Gaming Box
Appearance
Included GPU1  ✖  |   ✖   |   ✖   |RX580
RX570 RX580
Price US$
$260
$249 | $349 | $449 | $699
$319 $300
$300
$330 US$360 $399
$550
$500 $599
preview
Max PCIe bandwidth 32Gbps 32Gbps 32Gbps 32Gbps 32Gbps 32Gbps 32Gbps 32Gbps 32Gbps 32Gbps 32Gbps 32Gbps
PSU type-location2
SFX-int SFX-int SFX-int ATX-int fATX-int AC-ext SFX-int SFX-int fATX-int fATX-int AC-ext fATX-int
PSU max power 400W 350W | 550W | 650W | 350W
550W 500W 500W 330W 500W 550W 680W 500W 220W 450W
GPU max power3
375W 300W | 375W | 475W | 225W
375W 300W 375W 300W 400W 375W 500W 375W 225W
Power delivery (PD)4
15W 15W | 87W | 87W | 60W 87W 60W 60W 15W 60W x2 87W 100W 65W 45W 100W
USB-C controller
TI83 TI83 TI83 TI83 TI83 TI83 TI83 TI83 TI83 TI83 TI83 TI83
TB3 USB-C ports 1 1 1 1 1 1 2 1 1 1 1 1
Ports max bandwidth5 5Gbps 5Gbps 10Gbps 10Gbps 5Gbps 5Gbps 5Gbps 5Gbps
USB3.0 ports (+C type)5
4+1 4+1 0
5 4 4 3
Ethernet port5
SATA port5
Other ports USB-C 3.1
DP USB-B 3.0 QC
Included GPU ports 2xDP,HDMI,DVI-D 3xDP,HDMI

AMD: 3xDP,HDMI

Size (litres) [ visual ]
14.09
12.71
12.71 16.00 16.65 8.23 12.82 11.56 20.03 7.65 5.07 3.30
Max GPU len (in/cm)
12.60 / 32.0 12.20/31.0 12.20/31.0 11.42/29.0 12.20 / 31.0 12.24/31.1
12.60 / 32.0 13.00 / 33.0
12.20 / 31.0 11.81/30.0 6.65 / 16.9
Weight (kg/lb) 4.90/10.78 3.20/7.10 3.20/7.10 5.50/12.10 3.60/7.92 2.95 /6.50
3.40/7.40 3.60/7.92
5.10/11.22 4.95/10.89 2.38/5.25 2.35/5.19
Updated firmware6 25.1 25.2 | 25.2 | 25.2 | 25.1 ✔ ?? 25.25 25.101 25.1 v25 26.1 ✔ 25.1 ✔
TB3 cable length (cm)7 50 50 50 50 50 150 50 50 50 50 50 50
Vendor page link link link link link link link link link link link link
Review link link preview link user preview link link link link link preview
User builds
link link link link link link link link link link

The Good

The most obvious and welcome change is true hot-plug capability for macOS external GPU. In High Sierra 10.13 to 10.13.3, hot-plugging was partial in that the system would ask you to log out then log back in to initialize the eGPU. In 10.13.4, this is no longer the case. Provided you have compatible hardware, you’ll see a brand new icon in the Top Menu bar for external graphics status. For now this icon’s sole purpose is to disconnect the external graphics card safely. 10.13.4 also shows the correct identification of supported Radeon GPUs. In previous builds these cards would show up as “R9 XXX”. I foresee future enhancements to include a dedicated panel in System Preferences so that users can manually select which graphics card is engaged depending on workload and energy settings.

external GPU detected notification in 10.13.3 external GPU safe eject icon in 10.13.4

Clamshell mode is another highlight. This had been working intermittently depending on the build. Through six beta builds of 10.13.4, clamshell mode worked flawlessly on my late 2016 15″ MacBook Pro and mid 2017 13″ MacBook Pro. Sleep behavior was an improvement over previous versions too. Putting the computer to sleep while the eGPU is connected also puts the eGPU to sleep. External GPU functionality resumes working when the computer is woken up. Sleep issues may have been the deciding factor to axe Thunderbolt 1 & 2 Mac support. Using an eGPU with my Mac Pro trashcan had often caused unpredictable sleep and wake-up behaviors.

The Bad

In the current state macOS external GPU cannot provide loop-back acceleration to the internal display. This effects gaming use because the external graphics card is rendered useless without an external monitor. Professional applications that rely on OpenCL fare better because they can use all graphics cards presented in the system. In contrast AMD XConnect (Windows only) provides eGPU internal display acceleration. On the latest Adrenalin drivers, the performance difference between internal display vs. external monitor was limited to single-digit percentages.

Revision: Apple support article #HT208544 assigns the responsibility of internal display eGPU-acceleration on third-party software developers: “Pro applications and 3D games that accelerate the built-in display of an iMac or MacBook Pro. (This capability must be enabled by the application’s developer.)”

Timing for this release is rather unfortunate. Prices for graphics cards in general and AMD in specific have been inflated due to cryptomining. If you don’t currently have a compatible eGPU setup, it’s certainly not a good time to buy in. The recently announced Gigabyte RX 580 Gaming Box is one of the few reasonable options. For reference, this table shows all Radeon GPUs with native external graphics support in macOS High Sierra.

 

Natively Supported  macOS External GPUs
Radeon Vega Radeon Ellesmere Radeon Baffin
Pro WX 9100 Pro WX 7100 Pro WX 5100
 
Vega Frontier Edition RX 580 Pro WX 4100
RX Vega 64 Liquid RX 570 RX 560
RX Vega 64 RX 480 RX 560D
RX Vega 56 RX 470 RX 460

The Ugly

On the developer front, third-party software needs to catch up to macOS external GPU in 10.13.4. Even though it’s been nearly a year since the release of 10.13 beta, many software have yet to take advantage of an eGPU. Apple’s own software needs improvement too. Final Cut Pro X was working very well with eGPU up until version 10.3.4. The latest version 10.4 ironically refuses to use the external graphics card for export. Then there’s the clusterfuck of software relying on Nvidia graphics cards for CUDA framework. The current Nvidia eGPU workaround may or may not survive this and ongoing macOS updates.

Last but not least is gaming in Windows. While eGPU in Bootcamp mode is neither supported nor related to this 10.13.4 release, many Mac users have been looking forward to using Thunderbolt 3 MacBook Pros as part-time gaming laptops. I wish there was better news to report. For the time being, we must continue to follow an exhaustive procedure to make use of external GPU in Bootcamp. I tried both Nvidia and AMD eGPUs with all three variations of the TB3 MacBook Pros and lived to document it. The benchmark results below demonstrate the difference between Windows vs. macOS external GPU performance.

2016 15" MacBook Pro10.13.4 RX580W10 RX58010.13.4 RXVega56W10 RXVega56
Unigine Valley36.2 FPS47.5 FPS58.8 FPS70.2 FPS
Unigine Heaven29.5 FPS46.0 FPS53.5 FPS74.1 FPS
Tomb Raider 201348.7 FPS83.0 FPS84.4 FPS124.2 FPS
Shadow of Mordor12.2 FPS70.9 FPS45.8 FPS96.5 FPS
Hitman27.4 FPS67.8 FPS28.6 FPS66.3 FPS
Dirt Rally28.6 FPS51.6 FPS72.1 FPS92.8 FPS

Mac Ecosystem

Upgrading a Mac used to mean shoving hardware components inside the computer. Apple’s Thunderbolt 3 I/O only strategy on its MacBook Pro lineup is shaping the new Mac ecosystem by attaching out-of-body components. My interpretation of this add-on paradigm is similar to that of DSLR cameras. You buy the body (Mac) to get started, then invest in the lens and flash (TB3 peripheral) to get the most of your setup. A high-quality lens can last a long time and pair well to many bodies. So can a Thunderbolt eGPU enclosure with compatible Macs. Apple is seemingly positioning itself to sell Macs only as a replaceable component of a more complete computer setup.

Besides eGPU, other Thunderbolt 3 peripherals are gradually coming to the market. The LG Ultrafine 5K display is no longer the only Thunderbolt 3 monitor. Mantiz designed its new Thunderbolt 3 dock Titan to specifically cater to the MacBook Pro with matching esthetics and anodized space grey finish. There were a handful of Thunderbolt 3 external high-speed storage drives announced at CES 2018. AKiTiO recently introduced Thunderbolt 3 10Gbps Ethernet adapter. Sonnet has also started selling a Thunderbolt 3 memory card reader. These are just to name a few.

What’s Next

Consumer adoption is a crucial factor in determining macOS external GPU success. Thunderbolt technology has been available in a Mac since 2011. After so many years, Thunderbolt 3 has its best shot yet with a wide range of applications, eGPU being front and center. What concerns me most is the gnawing suspicion that top-level decision makers still have doubts about the costs vs benefits of TB3 technology. Thunderbolt external graphics solutions are costly for home users, much more so for business owners. In most production environments, the rule of thumb is to never run the latest OS version. Let the tech inclined suffer through bugs for a year before the production people get the stable release. 

Next comes hardware investment. Most agencies I know still haven’t upgraded the majority of their equipment to Thunderbolt 3 Macs. After being neglected for many years without a proper “pro” Mac, Apple’s recent efforts excite some but leave many skeptical. Had Apple re-enabled external graphics in Thunderbolt 2 Macs, more users would be exposed to the benefits of this feature and would be more inclined to transition to the new ecosystem. Now is the time for first-party support to step up. The success of external graphics as a platform within Thunderbolt rests on the shoulders of Intel, Apple and Thunderbolt partners.

 

See also

 

Rate this Post

Share this Post

 

Related Articles
  • Best eGPU Enclosures Reviewed - External GPU Buyer's Guide...
    December 17, 2018
  • Akitio Node Duo Tested Pcie Expansion Cards
    AKiTiO Node Duo Review - Two Slots, Endless Possibilities
    October 15, 2018
    3
  • State of eGPU for Macs – Mojave 10.14 Update
    October 13, 2018
    75
  • Asus Xg Station Pro Strix Gtx 1080 Ti 2016 15 In Macbook Pro
    ASUS XG Station Pro Review - Cool, Calm and...
    August 16, 2018
    63
  • Blackmagic Egpu Radeon Pro 580 Alienware 15 R3
    Blackmagic eGPU Review - Apple's UltraFine Curse
    July 31, 2018
    39
  • Razer Core X Handle Opened
    Razer Core X Review - Thick and Juicy
    May 22, 2018
    33
  • Gigabyte RX 580 Gaming Box Review - Little in...
    May 7, 2018
    151
  • Mantiz Titan Thunderbolt 3 Dock
    Mantiz Titan Thunderbolt 3 Dock Review - #Donglelife Simplified
    April 23, 2018
    35
  • Zotac AMP BOX Mini Review - Budget Friendly, Promise...
    March 19, 2018
    16
  • Lenovo Thunderbolt 3 Graphics Dock Review - Dead on...
    March 12, 2018
    25
  • AKiTiO Node Pro Review - Jack of All Trades
    February 12, 2018
    38
  • Hands-on with Lenovo Thunderbolt 3 Graphics Dock
    January 11, 2018
    29
  • Hands-on with ASUS XG Station Pro Thunderbolt 3 Enclosure
    January 10, 2018
    17
  • Razer Core V2 Review - Think Inside the Box
    January 1, 2018
    14
  • ASUS ROG XG Station 2 Review - Irresponsible Power
    December 20, 2017
    11
  • Sonnet Breakaway Puck Review - Pint-sized Compromise
    November 16, 2017
    11
  • Gigabyte AORUS GTX 1080 Gaming Box Review – Tiny...
    November 3, 2017
    69
  • OMEN Accelerator Review - HP's External GPU Voodoo Doll
    October 14, 2017
    34
  • Unboxing: Sonnet eGFX Breakaway Puck
    October 4, 2017
    34
  • Gigabyte AORUS GTX 1070 Gaming Box Review - Tiny...
    August 11, 2017
    240
  • Unboxing: Gigabyte AORUS GTX 1070 Gaming Box
    August 4, 2017
    5
  • Netstor Hercules HL23T Review - Speak Softly and Carry...
    July 31, 2017
    65
  • The Makings of a Good Thunderbolt 3 Host -...
    July 5, 2017
    6
  • Alienware Graphics Amplifier Review - Faster than Thunderbolt 3...
    June 16, 2017
    27
  • Razer Core Review - an eGPU Enclosure Built for...
    June 8, 2017
  • RX 580 External GPU Review - AMD XConnect and...
    May 27, 2017
    29
  • Sonnet Breakaway Box Review - It's cool to be...
    April 30, 2017
    44
  • Unboxing: Sonnet eGFX Breakaway Box
    April 26, 2017
    17
  • Mantiz Venus Review: All-in-one Thunderbolt 3 eGPU Docking Station
    March 26, 2017
    45
  • AKiTiO Node Review & The State of Thunderbolt 3...
    January 7, 2017
    28
  • Unboxing: AKiTiO Node Thunderbolt 3 eGPU Enclosure
    December 15, 2016
    9
  • Acer Graphics Dock Review
    December 6, 2016
    21

 

45
Leave a Reply

avatar
33 Comment threads
12 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
23 Comment authors
LongEzxsmi1234chip4Technomad Recent comment authors
  Subscribe  
newest oldest most voted
Notify of
goalque
Admin

Posted by: theitsage In the current state macOS external GPU cannot provide loop-back acceleration to the internal display. Actually nothing prevents us from developing apps and games that can be accelerated on the internal display. Apple puts responsibility on developers. “Pro applications and 3D games that accelerate the built-in display of an iMac or MacBook Pro. (This capability must be enabled by the application’s developer.)” https://support.apple.com/en-us/HT208544 “If an external GPU needs to send data to the built-in display, that data must first be transferred from the external GPU to the built-in GPU that drives the built-in display.” https://developer.apple.com/documentation/metal/fundamental_components/about_multi_gpu_and_multi_display_setups/ I explained… Read more »

xsmi123
Member

Goalque, Thanks for all of the work toy guys have done on this page as well as taking care of the Mac faithful with GPU work in general. I do have a question. Is the performance hit going to be as drastic for internal monitor acceleration as this sounds?

https://www.youtube.com/watch?v=8k_jnoEtLTM

Zetthard
Member

I’m using mid 2014 MacBook Pro and really hope that Apple will return eGPU support for TB2 as well, including Bootcamp eGPU support. Ideally for both AMD and Nvidia graphic cards. Untill then I’m going to stay at 10.13.3.

iSilver
Member

Unfortunately it seems that the RX 560 and below aren’t supported as of now. They’re not listed on the official apple support page (https://support.apple.com/en-us/HT208544), and after brief testing with my RX 560 and 10.13.4 I got the same behavior that was reported here: https://egpu.io/forums/mac-setup/akitio-node-rx-560-10-13-4-beta-black-screen/

Guest

We’re being pushed to Windows for compatibility and higher frame rates. No complaints, really.

ikir
Member

Posted by: Fabiana Espíndola
We’re being pushed to Windows for compatibility and higher frame rates. No complaints, really.

Cmon it is a start, 10.13.4 brings a lot of fresh air. Higher frame rates depends of many things.

Guest

Higher frame rates depends on hardware and software. Hardware is the same, the app software is the same, the OS software is not.
Guess what the problem is… 🙂

Guest

Is the “RX 580 Gaming Box” enclosure seen in the picture also supported?

star-affinity
Guest

Saddening to see the frame rate results in that diagram between macOS and Windows, especially for Dirt Rally in macOS 10.13.4 compared to that of Windows – that game is the only one of the software in that diagram that I know is supposed to use Metal 2 for rendering, and despite that Windows gets about 20 more frames per second on both RX580 and RXVega56. While It’s understandable that Windows is ahead I think that difference is too big. Apple (and the developers?) still has a way to go untill macOS can be areasonable alternative to Windows for gaming.… Read more »

mac_editor
Editor

@itsage to add to your points above, there are far too many issues with High Sierra besides just eGPU support and Metal that really need fixes. At least the Metal API works. Apple messed up in 2017 – this year should be focused only on optimization (and High Sierra was supposed to one). This is one of the worst releases of macOS I have ever experienced (in general, not eGPU related). Sierra is significantly better in day to day use. I can go on and on about non-eGPU issues in High Sierra. And I’ve barely used it for work. Wish… Read more »

nando4
Admin

macOS 10.13.4 is eGPU dynamite – it breaks 82% of our documented macOS builds

Some interesting eGPU.io build statistics. There are:

Halbertus
Member

I am done with Apple Desktops With Apple killing off TB2 Macs for eGPU support my annoyance with their product strategy has grown so much I just can not stand it anymore. I invested a huge amount of my hard earned money in their ecosystem (Mac Pro 6,1 2013, rMBP Mid 2015) only to find out that the system’s architecture is limited by design. Graphics performance is the biggest limitation with both of my computers. While Apple have always been slamming kind of outdated processors in their computers, I was promised expandability when they released the unconventional “thrashcan” Mac Pro… Read more »

nombrescreeno
Member

Posted by: Halbertus
I am done with Apple Desktops

Unfortunately, Apple does have a history of planned obsolescence so I’m not surprised by their actions with regard to this. Shame, really

Guest

I’m holding on to my Late 2012 Mini because of the quad core CPU. If they would create a new generation quad core Mini with TB3 and SSD, I’d be handing over my money. But they won’t force me into buying a MBP that doesn’t really meet my needs (I use a computer on the desktop and an iPad for portablility). So until then I will stick with 10.13.3. And if becomes obsolete before there is a *suitable* TB3 Mac for my needs and budget, maybe someone will want to buy a Mantiz Venus and an RX 580 card. Forum… Read more »

LongEz
Member

ziggy, you are my hero. I love my Late 2012 Mini 2.6GHz i7-3270QM quad core with 16GB mem and 1.2TB fusion drive. It “processes” great, but it doesn’t “fly” well (X-plane flight sim). I had to work really hard to get the 10.13.4 upgrade installed for some reason and now on the 2018-0001 security patch version, but lusting over a Sonnet Breakaway with the RX580 card. I really love Mac OS X, and especially time-machine which I don’t need very often, but when I do it has always come through for me. I want more graphics now – not in… Read more »

ikir
Member

Posted by: nombrescreeno

Posted by: Halbertus
I am done with Apple Desktops

Unfortunately, Apple does have a history of planned obsolescence so I’m not surprised by their actions with regard to this. Shame, really

This is not true, Macs are the longer supported platform in industry.

@Halbertus
I agree with some of this issue are Apple fault, but as an owner of  a MacBook Pro 13” 2017 I love touch bar and I love the new keyboard. I owned so many computers in my life and this one is the best yet.

Guest

Longest supported platform ? What is your definition of “supported” ? My super expensive Mac Pro 2013 (I bought for video processing) was never updated and has been obsolete for several years now. I waited for 5 years for a GPU upgrade, even at Apple’s preposterous prices, to no avail. I have my Akitio node sitting under my desk because I was convinced that Apple would have repaired to their horrible lack of attention by enabling external GPU in OS X to compensate for the inexcusable lack of upgrades, and… surprise surprise… the Mac Pro 2013 is not supported !… Read more »

nombrescreeno
Member

Maybe I should rephrase, but they certainly had no issues with gimping iPhones after a year with the whole battery scandal, and they killed FireWire without a well-supported replacement at first as well

mac_editor
Editor

Posted by: nombrescreeno Maybe I should rephrase, but they certainly had no issues with gimping iPhones after a year with the whole battery scandal, and they killed FireWire without a well-supported replacement at first as well This is true, and I was quite annoyed with my phone slowing down. But looking into the problem specifics – the battery explanation makes sense. I have experienced crashes in colder weather as such (I even reported this while on iOS 10) and their fix solved the problem at the cost of performance of course. I am satisfied with their explanation. Even old MacBooks… Read more »

hoeveler
Member

I think my earlier post of a NON Thunderbolt eGPU solution is getting some attention now that Apple is killing off support for TB2 eGPUs. I built this a couple years ago when my cMP was my main machine. I have since built and switched to a Windows build for my main machine and moved this eGPU setup over to the new computer, which is one of the biggest benefits – there are zero drivers needed because it’s hardware-based. Both Mac and Windows systems see this external expansion at the hardware level before POST. At any rate, here’s my original… Read more »

Eightarmedpet
Member

Complaining about technology moving forward is a bit ridiculous.

@halbertus have you had no use out of your Mac Pro over the half decade you’ve had it (assume you bought it in 2013?) because unless its been sitting gathering dust waiting for the magical day when you can expand its capabilities with an external GPU it hasn’t really been a waste of money has it?

Guest

@Eightarmedpet: I also had a lot of use for many years for another system that was not upgradable: the Commodore 64.
But it was not named “Commodore Pro 64”.
A system that cannot be quickly upgraded to allow its Pro owner to compete by using the latest technology against other Pros, cannot have “Pro” in its label.
But Apple seems to think that we are willing to buy every iteration of their underwhelming hardware because it has a “Pro” in its name.
Apple is now a home-computer company. It is not enough to put a “Pro” sticker on a home computer.

hoeveler
Member

For me, the writing was on the wall as soon as Apple released the “trash can” MacPro. In hindsight I was 100% correct that if you need to do high-end 3D work at a professional level, Apple no longer makes the “Pro” machine they claim they do. From the beginning and throughout the 90s and into the mid-2000s, Apple was the better choice for media professionals and artists. Meanwhile mostly because of lower prices and compatibility, Microsoft Windows was the choice for most general-purpose computers. Now in 2018 I feel like it’s flipped around. Today, macOS is the better choice… Read more »

Guest

I have been waiting 5 years for a GPU upgrade for my Mac Pro 2013, to no avail. Now Apple could have repaired this inexcusable lack of attention to Pro customers by allowing eGPU via TB2 in the latest OS X, but they decided that we do not deserve it. I kind of feel we do not deserve it because they want more money. My Mac Pro 2013 is sitting in the closet. I had “upgraded” it with a Mac Pro 2009 properly hacked to 12 cores and a modern NV GPU. So much better. Now it is time for… Read more »

ikir
Member

Posted by: nombrescreeno
Maybe I should rephrase, but they certainly had no issues with gimping iPhones after a year with the whole battery scandal, and they killed FireWire without a well-supported replacement at first as well

Only if the battery is under 80% of life, this is chemistry not a scandal. Otherwise you can choose your iPhone to turn off while under heavy load… like and eGPU with insufficient PSU. off topic anyway

Guest

Posted by: ikir Posted by: nombrescreeno Maybe I should rephrase, but they certainly had no issues with gimping iPhones after a year with the whole battery scandal, and they killed FireWire without a well-supported replacement at first as well Only if the battery is under 80% of life, this is chemistry not a scandal. Otherwise you can choose your iPhone to turn off while under heavy load… like and eGPU with insufficient PSU. off topic anyway Chemistry, uh ? My iPad was perfectly working before that infamous iOS upgrade and I only use it for email and web. Never had… Read more »

ikir
Member

Posted by: Dan Streaman Longest supported platform ? What is your definition of “supported” ? My super expensive Mac Pro 2013 (I bought for video processing) was never updated and has been obsolete for several years now. I waited for 5 years for a GPU upgrade, even at Apple’s preposterous prices, to no avail. I have my Akitio node sitting under my desk because I was convinced that Apple would have repaired to their horrible lack of attention by enabling external GPU in OS X to compensate for the inexcusable lack of upgrades, and… surprise surprise… the Mac Pro 2013… Read more »

nombrescreeno
Member

Posted by: ikir Posted by: nombrescreeno Maybe I should rephrase, but they certainly had no issues with gimping iPhones after a year with the whole battery scandal, and they killed FireWire without a well-supported replacement at first as well Only if the battery is under 80% of life, this is chemistry not a scandal. Otherwise you can choose your iPhone to turn off while under heavy load… like and eGPU with insufficient PSU. off topic anyway Respectfully disagree. Other phones don’t do this And between things like FireWire, 3.5mm headphones, and TB1/2 now, Apple has never cared about ending widely… Read more »

hoeveler
Member

Posted by: ikir Posted by: Dan Streaman Longest supported platform ? What is your definition of “supported” ? My super expensive Mac Pro 2013 (I bought for video processing) was never updated and has been obsolete for several years now. I waited for 5 years for a GPU upgrade, even at Apple’s preposterous prices, to no avail. I have my Akitio node sitting under my desk because I was convinced that Apple would have repaired to their horrible lack of attention by enabling external GPU in OS X to compensate for the inexcusable lack of upgrades, and… surprise surprise… the… Read more »

Jyin
Member

So, theoretically speaking. 

For those with nMP’s, couldn’t you move the SSD to the TB2 and use m2 for the GPU?

J

hoeveler
Member

Posted by: hoeveler I think my earlier post of a NON Thunderbolt eGPU solution is getting some attention now that Apple is killing off support for TB2 eGPUs. I built this a couple years ago when my cMP was my main machine. I have since built and switched to a Windows build for my main machine and moved this eGPU setup over to the new computer, which is one of the biggest benefits – there are zero drivers needed because it’s hardware-based. Both Mac and Windows systems see this external expansion at the hardware level before POST. At any rate,… Read more »

ikir
Member

Posted by: nombrescreeno Posted by: ikir Posted by: nombrescreeno Maybe I should rephrase, but they certainly had no issues with gimping iPhones after a year with the whole battery scandal, and they killed FireWire without a well-supported replacement at first as well Only if the battery is under 80% of life, this is chemistry not a scandal. Otherwise you can choose your iPhone to turn off while under heavy load… like and eGPU with insufficient PSU. off topic anyway Respectfully disagree. Other phones don’t do this And between things like FireWire, 3.5mm headphones, and TB1/2 now, Apple has never cared… Read more »

hoeveler
Member

Posted by: Dan Streaman Posted by: ikir Posted by: nombrescreeno Maybe I should rephrase, but they certainly had no issues with gimping iPhones after a year with the whole battery scandal, and they killed FireWire without a well-supported replacement at first as well Only if the battery is under 80% of life, this is chemistry not a scandal. Otherwise you can choose your iPhone to turn off while under heavy load… like and eGPU with insufficient PSU. off topic anyway Chemistry, uh ? My iPad was perfectly working before that infamous iOS upgrade and I only use it for email… Read more »

hoeveler
Member

This isn’t too far off-topic as we are taking about Apple’s consistent pattern of doing their own thing at the expense of their users. This just came out 5 hours ago. Have fun sticking with macOS when developers have to develop for an entirely new family of processors, completely unique to Apple! https://www.theverge.com/circuitbreaker/2018/4/2/17189372/apple-intel-chip-processors-macs-date

Technomad
Member

Sorry, your problem with that is what, precisely? Apple makes plenty of mistakes, but this is just a company looking to securing its future: whilst the Intel architecture has the advantage of near-universality in desktop and laptop devices, it’s a triumph of development over design, with a massively complex legacy architecture that is now suffering quite badly from falling off Moore’s curve. ARM, otoh, is a largely ‘clean’ architectural model that is both highly extensible and readily integrated with other elements of a close-coupled hardware ecosystem. It is also a multi-source model where you’re not tied to a single supplier.… Read more »

Guest

Posted by: hoeveler
Apple DOES offer battery replacement here. And if you’re not covered, it costs about $75. Now can we get back on-topic? 🙂

https://support.apple.com/iphone/repair/battery-power

Only for iPhones. Will check if they have news about iPads, but I guess we need a couple more class actions 🙂

Guest

Posted by: hoeveler This isn’t too far off-topic as we are taking about Apple’s consistent pattern of doing their own thing at the expense of their users. This just came out 5 hours ago. Have fun sticking with macOS when developers have to develop for an entirely new family of processors, completely unique to Apple! https://www.theverge.com/circuitbreaker/2018/4/2/17189372/apple-intel-chip-processors-macs-date If true, this is another dumb move into Apple inconsciously and eventually becoming a software-only company. Piss off developers and your “best” hardware and “best” OS will soon be useless. You will be soon developing your own “best” apps running only on your own “best”… Read more »

4chip4
Member

@Technomad Note that the desktop (in terms of workloads, not form factor) is also foreign land for ARM and requires development-over-design to flourish. ARM was born with simplicity and power-friendliness in mind. This works wonderfully in mobile/portable scenarios, but *today* does not address desktop-class workloads. ARM is just starting to truly get in on multi-core (even there, things like BIG.little were more efficiency than performance-oriented). Also – there were already a couple of attempts at going after desktop/server/datacenter loads with ARM (most notably NVidia’s Denver) which failed miserably, so we know elegance in design is not enough just yet. A… Read more »

Guest

is rx 460 support in 10.13.4 with tb1/2 script?